Still Alive

2v2 Slayer

Map Description

  1. Erk
    This was created as my second entry to the 2v2 map contest. It has been done with the building phase for a while and needs more testing to see what does and doesn't work with the spawns and weapons. This one follows the theme of Portal, although it is a bit cleaner looking due to available textures and object limit.

    There are 3-4 semi open rooms surrounding a center hub with a number of connections in and out. I also played with the idea that there were a lot of glass/energy barriers separating you from shooting across map but allowing you visual lines of sight to find/flank the enemy with your teammate. I'm not sure how well that actually effects gameplay yet. There are also a few small interactive elements just for fun.

    Weapons:

    1x CE Magnum : 180s
    1x Overshield : 120s
    2x BR
    2x Carbine
    2x SMG
    2x AR
    2x Magnum
    4x Frags
    3x Plasmas
    1x Splinter
    1x Launch Pad of DOOM!
    4x Destructible Cameras (you monster)
    5x Companion Cubes
    1x Cake

    The cake isn't a lie, but only winners get cake.

    Updated with a video walkthrough from "Halo 5 Remakes. com" on youtube

    Please feel free to leave any feedback you may have.

Discussion

  1. Cube

    Cube Spartan III

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    This looks really cool! Any videos?
     
  2. Erk

    Erk Heroic

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    No, unfortunately I haven't recorded any videos of it. Plus with the new lighting bug that showed up i'm sure it would look even worse than the pictures do.
     
  3. Cube

    Cube Spartan III

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    Fair enough! Ya I like the portal theme it's neat. Want help testing it? My gamertag is aunty sugarcube
     
  4. Erk

    Erk Heroic

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    Sure, i'll send you a friend request. I will likely be on most of the weekend.
     
  5. NEKTryhard

    NEKTryhard Heroic

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    I love the Portal theme! I'll DL and check it out
     
  6. Zandril

    Zandril Legendary
    Forge Critic Senior Member

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    Played this with some couple friends and I really enjoyed the map's Portal theme. Has some gameplay problems though.
    • The shields don't need to be there. If you remove them, it would create some nice encounters between the power position. And right now, all they shields do is make player movement feel choppy. Plus, shields are almost never good as cover.
    • Rockets are spawning WAY too fast. And some people in my game said that you should replace rockets with something that's not as easy to kill with. Me, I'm on the fence for now.
    • The room were the rockets spawn should be opened up. I suggest you remove the window and allow players to shoot and throw nades in there because right now it's a room with only one entrance. It strongly invites camping.
    • I think the damage boost should be replaced with something like an overshield and you should decrease its spawn time. While the rockets spawn too fast, the damage boost spawns too slow.
    • Orientation is kinda tough in the map right now. Everything looks the same and I don't think there's enough uniqueness in each room to help players identify where they are in the map. I would suggest coloring some parts just to help with orientation.
     
  7. Erk

    Erk Heroic

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    I appreciate the reply and solid feedback. Some of those are aesthetic or theme choices but i will seriously consider changing it for gameplay improvements. Thanks.
     
  8. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Love your post for this. Haha. The theme is very well done for the most part, it was very recognizable. If you have the objects, maybe put panels on the wall to make it look a little more like it. Can't speak for gameplay but if I remember, I'll try to get a match on it when I'm testing maps.
     
  9. Zandril

    Zandril Legendary
    Forge Critic Senior Member

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    Walked around the new version you made. I forgot which video showed it but I saw the changes you did and figured I'll give the map another look.

    Haven't played yet but I found something that kinda annoyed me. The moving platform in mid is kind of deceitful. A player could easily jump on it and think he could jump up to the higher platform it takes you two. It's a suicide that the map is unfairly inviting.

    P.S. You should update your map post here on ForgeHub
     
  10. Erk

    Erk Heroic

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    I probably should update with some new pictures, but the general layout isn't too different. You can jump up from the platform with a crouch jump or by using smartlink. It is meant to be for the risky drop down but its a skill jump to go up.

    I just saw the video you mentioned so i added that to the post, which shows off the latest version.
     
    #11 Erk, Mar 5, 2016
    Last edited: Mar 5, 2016
  11. Zandril

    Zandril Legendary
    Forge Critic Senior Member

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    I think the problem is the players are on a moving platform that's going to move back fairly quickly. If the only way to jump up is a skill jump, then the platform shouldn't be moving. I feel like the jump would end up being too much of a suicide trap.
     
  12. Zandril

    Zandril Legendary
    Forge Critic Senior Member

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  13. Erk

    Erk Heroic

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    Awesome video, i really appreciate the feedback you gave as it definitely helped improve the whole experience.

    Thanks!
     
  14. Divade011

    Divade011 Spartan III

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    WaHt! sweet map, love the game. Kinda disappointed i didn't think of this sooner.
     
  15. Erk

    Erk Heroic

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  16. Divade011

    Divade011 Spartan III

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    I don't see a download link...
     
  17. Erk

    Erk Heroic

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    Top right of the page should have a big blue button that says download.
     
  18. Divade011

    Divade011 Spartan III

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    ahh okay, thanks.
     

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