Stigma

4v4 Slayer

Map Description

  1. Squally DaBeanz
    Stigma

    By Squally DaBeanz

    "This facility is known to lack proper safety protocols... Watch your step."

    Guess what's back? I know, this map has been built in three different Halo games now. It's good, get over. At least this time I made some significant design changes. Okay, rant over...

    Stigma is a small asymmetrical bridgework map inspired by Guardian, Lockout, and Ascension. It take the design pillars of these maps and incorporates them using unique geometry that feels familiar but different. Unlike Guardian and Lockout, the entirety of the perimeter can be traversed without having to cross the middle. This creates a circular flow and keeps players moving between power positions. The map mainly consists of two towers, a large interior structure, a lower open street, and the middle platform. Bottom mid houses the Overshield, and is often a mosh pit at the start of a match. Top Green is home to the Sniper, and overlooks the side of Red Tower. The Rockets are on a lower platform by Blue Tower that requires a lift to escape, exposing the player to open lines of sight.



    Update:

    After Echelon was chosen for HCS, I was looking back at the visual fidelity of all my maps and, unfortunately, Stigma stuck out like a sore thumb. This is mainly because I was just learning Halo 5's forge when I built it and was just slapping more detailed assets on top of the blockout over the following months, which lead to a very messy and unfocused look. Since then, I've learned how to make a map look detailed and clean on the initial construction (like Echelon), rather than just shoving as much detail as I can on top of a blockout.

    My inner perfectionist wanted the map to look on par with all my others, so I ended up porting the base geometry over to the Tidal canvas and rebuilding the details and surrounding environment from the ground up. What I ended up with was a version of Stigma that looked a lot more clean and uniform and, more importantly, was on par with my more recent creations visually.

Discussion

  1. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

    Messages:
    812
    Likes Received:
    1,210
    I like the lighting and subtle coloration.
     
  2. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force

    Messages:
    137
    Likes Received:
    250
    wait wat? Didn't you finish this a long time ago???
     
    Chronmeister likes this.
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,940
    I'm going to be that guy and say I hate this map and hope you never remake it again or i'll stigma fingers in my eyes.

    <3
     
    THE SLAMMERSS likes this.
  4. Squally DaBeanz

    Forge Critic Senior Member

    Messages:
    129
    Likes Received:
    285
    Ya, but I never got around to posting it until now.
     
    THE SLAMMERSS likes this.
  5. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force

    Messages:
    137
    Likes Received:
    250
    ah

    ps: sick pipe crate ;)
     
    Squally DaBeanz likes this.
  6. RoastingLamb

    RoastingLamb ONI Agent

    Messages:
    85
    Likes Received:
    108
    Great looking map.

    I may have missed it, but you could add a L-shaped ramp like the ones on Lockout/Guardian map ;)
     
    #7 RoastingLamb, Mar 17, 2016
    Last edited: Mar 17, 2016
  7. Squally DaBeanz

    Forge Critic Senior Member

    Messages:
    129
    Likes Received:
    285
    Nah. The idea of this map was to follow similar design intents of Guardian and Lockout without ripping off the exact geometry. This map has its own identity, but falls into the same category as the others.
     
  8. RoastingLamb

    RoastingLamb ONI Agent

    Messages:
    85
    Likes Received:
    108
    Fair enough :) I love these Lockout style maps. Arena needs some maps like these.
     
  9. Squally DaBeanz

    Forge Critic Senior Member

    Messages:
    129
    Likes Received:
    285
    Squally DaBeanz updated Stigma with a new update entry:

    I guess it'll never die... FML

    Read the rest of this update entry...
     
  10. GrayishPoppy210

    GrayishPoppy210 ONI Agent

    Messages:
    636
    Likes Received:
    1,044
    Legends never die...
     
    CertifiedChamp likes this.
  11. Shooty Person

    Shooty Person Three Grunts in a Trench Coat
    Staff Member

    Messages:
    234
    Likes Received:
    675
    The prodigal son returns.
     
  12. Squally DaBeanz

    Forge Critic Senior Member

    Messages:
    129
    Likes Received:
    285
    Nah, just decided to dress as well as his siblings :p
     

Share This Page