Snake Pit

4v4 Capture the Flag
8.0

Map Description

  1. Vorked
    The map has been completely rebuilt to really help fix up the lighting and general issues I had with the map. It's much lighter, I dropped the Hive visuals for the map, and rebuilt most of the map's areas to make it a bit more pleasing to look at.

    The map is currently testing new spawning techniques we're trying to really flesh out. Currently, there are multiple people testing the spawns, while I'm taking what we know and applying it to a competitive map. Here's hoping we make some good progress.

    Weapon placements have changed, floors have been fixed up to allow sliding without bumping into the air, clamber areas have been fixed, etc.

    The Sword was swapped with a Hydra, as it was unused in every test we had on the map. We're trying new things.

Recent Reviews

  1. ZombieDyer ZombieDyer
    8/5,
    Atmosphere ***
    Immersion ****
    Aesthetic ****
    Creativity ****
    Concept ****

Discussion

  1. fame28

    fame28 Forgotten Treasure
    Senior Member

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    Looks pretty clean, but bland. I think a marble on the lighter color walls would go a very long way for the aesthetics. Looks good so far though! Maybe the outside could be a simple landing zone for pelicans. Also don't have red stripes everywhere on the map, that will get you a lot of complaints for not knowing which side is which. Use a neutral color like an orange and put red and blue only at the bases.
     
    Vorked likes this.
  2. Vorked

    Vorked Spartan I

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    Honestly, the second part of your suggestions were brought into mind, but I decided against it because I was copying another Halo location's style. That, and the original The Pit didn't have colored sections. That's what made me decide against that.

    When the rendering bug is fixed, I'll certainly light the map based on red and blue sides, but that's down the line.

    Also, thanks for the suggestion on texturing. I'll give that a try later on. I was wanting to go through and rip apart certain parts of the map to clean them up, but was waiting for the render hotfix.
     
  3. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    Its been difficult to find a great PIT remake and this looks really promising! I'll put this one on my list to check out soon. Great work gentlemen.
     
    Vorked likes this.
  4. fame28

    fame28 Forgotten Treasure
    Senior Member

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    Vork, I agree with learning the map and having named volume zones on it helps. The original Pit had the same complaints and was updated as Pit Stop which removed the attics spawns and added color indicators for the bases. It doesn't have to be obnoxious, just subtle light bars with the color over the base areas or something. I've played the map so many times it's not an issue for me, just general feedback from the orgininal and other color undefined remakes.

    On a side note, if you cut the Pit in half on a base side, it makes a perfect ffa warm up.
     
  5. Vorked

    Vorked Spartan I

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    Vorked updated Snake Pit with a new update entry:

    Big ol update

    Read the rest of this update entry...
     
    A Dank Waffle likes this.

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