The map has been completely rebuilt to really help fix up the lighting and general issues I had with the map. It's much lighter, I dropped the Hive visuals for the map, and rebuilt most of the map's areas to make it a bit more pleasing to look at.
The map is currently testing new spawning techniques we're trying to really flesh out. Currently, there are multiple people testing the spawns, while I'm taking what we know and applying it to a competitive map. Here's hoping we make some good progress.
Weapon placements have changed, floors have been fixed up to allow sliding without bumping into the air, clamber areas have been fixed, etc.
The Sword was swapped with a Hydra, as it was unused in every test we had on the map. We're trying new things.