Skydock

6v6 Slayer
9.4
Featured

Map Description

  1. Psychoduck
    Hello everyone, I am here to humbly present to you all my second completed Halo 4 map. Now, lot's of people make direct remakes of their previous maps from Halo Reach in Halo 4, and I don't think that works super well a lot of the time. So, I have taken what was arguable a somewhat weak design (albeit an epic map nonetheless) of mine from Reach, and redesigned it from the ground up to not only suit Halo 4, but to play much better in general. So, without further ado, I present to you Skydock!

Recent Reviews

  1. Ase71 Ase71
    10/5,
    Really good multypul objectives
  2. aligator ac aligator ac
    10/5,
    A great map. If your thinking this map fits for a 4v4. It actually fits for 3 people. Played it with my brother and friend, it's a really good constructed map. So many crossfires, makes me light up!
  3. Skyward Shoe Skyward Shoe
    10/5,
    This is a very enjoyable and unique 4 v 4. The design has grown so much since the Cargo Port days and now it really shines! ! 1 Flag CTF and Extraction play amazingly, and of course Omar.
  4. iws27 iws27
    10/5,
    I LOVE playing this map. The aesthetics, great! Playability, still fun 4v4 no vehicles. Forge another epic map please!

Discussion

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    The first few games on here have been quite good, and I love the drop down for the railgun.
     
  2. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    This looks good :)

    You are shaming me in conservative piece usage, too.. and it looks good...

    EDIT: What's Omar the Spaceman?
     
  3. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Omar is just this guy, you know?

    Anyways, Omar the Spaceman is slayer with hammers and infinite Jetpack, created by Stevo and Duck on the original Cargo Port as a game to embody silliness and shenanigans. Whoever is winning also must ritualistically be yelled at for having host.
     
  4. MockKnizzle008

    MockKnizzle008 Promethean
    Senior Member

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    **** you Shoe, you and your ****ing host.

    I'm a big fan of the atmosphere of the map. The giant walls and the overhang are really epic and imposing.
     
  5. DC

    DC Promethean
    Senior Member

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    This looks pretty awesome, and gives me hope for halo 4 customs
     
  6. Landderp

    Landderp Legendary
    Senior Member

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    Yay cargo port :3 glad to see something similar go duck go!
     
  7. Preacher001

    Preacher001 Mythic
    Senior Member

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    Is this map up for download? I found the other 2 maps in your fileshare and downloaded them but did not see one named Skydock. Unless one of them was Skydock but was named something else. I haven't checked them both out yet.
     
  8. Kazerra

    Kazerra I Beat the Staff!

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    This map looks really good! The theme is easily recognisable and you've done a good job of making everything flow smoothly, given the layout of the map. I'd definitely like to get some games on this if I can ever manage to find time to join a customs lobby, as it looks like you've taken gameplay well into consideration.

    One question, though. In the video you were using the BR - does the DMR break this map because it's relatively open and there are long sightlines everywhere?
     
  9. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I wouldn't design a map that could just be broken by a starting weapon. The DMR is certainly an asset on here, but the other precision weapons have their advantages as well. I use a BR on every map out of sheer personal preference, but I'll run AR/Magnum on here with jetpack from time to time and not feel at all disadvantaged. The DMR is going to allow players to engage more effectively at longer ranges, but it has its drawbacks on here, just as it should on every map.

    Also, no the map is not up for download at this time.
     
  10. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    The tests we had a few nights ago were great. 1 Flag is playing better than before, and it seems that the flag is taking a large variety of paths. The crane pull was pretty awesome too. I really like the face off for the Rail gun at the start of the game. Red team can get it first but if they just rush it blue can take them down before they take a shot.

    Overall this has been a great map, I've enjoyed every game we've played and it's turned out to be very versatile in terms of how you can play it and what you can ply on it. Unfortunately because the teams were unbalanced the map needs more segmentation. Because that makes sense. Great job Dok!
     
  11. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Thanks Shoe. For everyone who hasn't noticed the update to the OP, the map is now finished. It was a lot of fun to test, and I appreciate all of the help I got from you guys. Hope you all enjoy!

    "Skydock" (Competitive) - YouTube

    May Omar be with you!
     
    #12 Psychoduck, Jan 15, 2013
    Last edited: Jan 15, 2013

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