I started this map on the first day forge released and has been a massive undertaking. It has gone through a ton of redesigning and testing. I am extremely proud of the visuals and gameplay. It would look even better if forge allowed us the capabilities. This map pushes the envelope on what forge is capable of.
The weapon set is polished and balanced in an out-of-the-ordinary layout. Neutral Ghost, Fuel Rod, Gravity Hammer, Hydra, Needler, Sentinel Beam.
Recommended players, 4-8
Throughout various tests and promises, Seclusion had been altered several times since its inception. Some changes I agreed with, and some I hadn't. Now I've finalized the map, and it will no longer be touched in Halo 5. Various improvements have been made across the board. Central tunnels now create more interesting engagements, provide cover, and safe spawns. An additional route behind the main hill now connects to the central tunnel, and houses a gravity hammer, to increase the player movement throughout the map in a true free-flowing design.
The map has been outfitted with a custom game type created by MartianMallCop that essentially plays with one capturable territory that moves seamlessly throughout the level via scripting. It is one of the best game modes I have had the pleasure of playing in Halo 5, and look forward to seeing more maps support it.
If you haven't already, bookmark it, and give it a try!