Scythe is a small asymmetrical map designed for 2v2 matches. It was built way back in Halo Reach, and since then been revisited. I wanted to give back a classic halo experience by building something very simple to understand, while offering a fairly competitive playspace. My goal was to not use one crate for cover, but to segregate the map to a point where no such cover is needed. The map itself has a 2 tiered, four room setup that gives players something slightly different in each room, while keeping a simplistic arena feel that rewards players for their teamwork and reflexes as they progress through these rooms.
Top middle is the main control point. It is one of the most powerful control points because of it's height advantage and quick access to sightlines. Just be careful when heading up there initially. Players will pass through there to get the Sniper Rifle.<br /><br />Teamwork is a must. You'll get outshot and outnaded trying to push through the tight chokepoints by yourself. Makes sure you don't get caught in a cycle of dying while your teammate spawns, or vice versa. Wait for him to spawn if he's dying while your heading out to help him.<br /><br />High ground in any room gives you a somewhat better advantage over players on the first floor. As mentioned before, top middle is one of the control points, but sticking to the walkways that surround the lifepits in any room is always a good option.<br /><br />Players like to rush the Sniper Rifle from initial spawn, so a good idea is to hang back a bit and see what the other team is doing. It's pretty easy to grenade the hallway at the right time, and you'll usually be rewarded with that first power weapon.<br /><br />Tactical jumps give you a quick way of getting height advantage in exchange for throwing you out in the open.