Ridge is a small asymmetrical atrium based map built on the Skyward canvas. The map features four color coded sections that players with flow through and contest. The straight forward layout is easy to understand but lends to hyper competitive matches due to the open visibility, flow, callouts, and teamwork potential. The four vertical sections and overall flow through the map can be used in a variety of ways giving players many options in moving, controlling, and trapping. Because of the layout's overall flexibility, you'll find gameplay shifting towards every area of the map, giving each section playtime and offering loads of strategic depth within the design. To get Ridge to flow well I kept any area with power (sightlines) fairly open to insure player movement through that area and into the next. Red, green, and blue are mainly set up into two sections each, spawning/protected and tower/open. This is good for the movement through the map as well as the spawning set ups. Each section has one power weapon making movement required to control the weapons. The ideal gametypes on Ridge would be 4v4 hill, slayer, ball and 2v2 slayer.
Anyways I've talked up the map about as much as I could cuz im a scrubby tryhard. Please try out the map yourself and leave any and all feedback!