REMEMBRANCE

4v4 Slayer
9.1

Map Description

  1. AnonFriction
    "The music has died and you can't see your Reflection"

    It took a crazy amount of work and several people worked on it!

    Gametypes:
    Slayer (Two Teams, Multi Teams, and FFA)
    CTF: (Two Flag or Multi Flag)
    Strongholds (Up to Four Teams)
    Breakout (Up to Four Teams[Turn off the flag if using Green team], although I need to test and switch out weapons)

    Spawns:
    There are 8 Red, 8 Blue, 6 Green, and 6 Yellow spawns on the map. There should also be enough for 16 Player FFA if I counted right, although I wouldn't suggest above maybe 8-10 for FFA

    Notes:

    We tested all the gametypes with various amounts of players, anything up to 16 seems to play pretty well 2 on each team with Multi team was also a ton of fun.


    Credits:
    Original Map and Design: Bungie
    Created by: AnonFriction
    Co-Created by: PSI 2Carbon V1
    Lift Script: The Psycho Duck
    Lift Help: Ocular Stratus
    Optimization: Fame28 (Saved us like 60-70 blocks, he also helped setting up a lift but we ended up going with Psycho Ducks, still wanted to give credit cause he spent a couple hours on it :] )
    Extensive Explosive Barrel Testing: JDHarbs

    Thanks to everyone who helped playtest gametypes too!

Recent Reviews

  1. Bankworthy Bankworthy
    10/5,
    I have always loved this map. Wonderful job with this. Thank you!
  2. KIBOTO KIBOTO
    6/5,
    The gameplay 'and' good, but visually I do not like much anyway a product above average
  3. Very good , i think other colors will be better
  4. NTFAIR NTFAIR
    10/5,
    i love this map

Discussion

  1. FTG Insanity

    FTG Insanity Promethean
    Senior Member

    Messages:
    215
    Likes Received:
    53
    OMG, this looks amazing! I'll let you know what I think soon.

    EDIT: I love the map.
    I think the lift is a little slow and should be slightly faster.
    I found some gaps near single lift side in front of each gate.
    I also noticed a gap underneath a ramp on double lift side.
    My last suggestion is to try to include the jump up from middle to single lift because I used that jump up all the time in the original.
     
    #2 FTG Insanity, Jan 3, 2016
    Last edited: Jan 5, 2016
    AnonFriction likes this.
  2. fame28

    fame28 Forgotten Treasure
    Senior Member

    Messages:
    386
    Likes Received:
    468
    This map really is an impressive piece of work to show that even remakes on this engine can look outstanding and really have the feel and atmosphere of the original maps.
     
    AnonFriction likes this.
  3. kdavis73

    kdavis73 Promethean
    Senior Member

    Messages:
    64
    Likes Received:
    0
    Great job this looks immaculate. Happy to see that you guys were so detailed, accurate, and working together in remaking ivory tower. I've worked with some of these guys in the past and it's great to see them providing you with their expertise that has helped me on previous projects
     
  4. Edwardwoodward

    Edwardwoodward Spartan III

    Messages:
    32
    Likes Received:
    23
    This looks great, i love the working lift to the sniper tower.
     
  5. ViciousSubtlety

    ViciousSubtlety Spartan III

    Messages:
    15
    Likes Received:
    8
    *Clapping* Great work, adding to our customs rotation.
     
  6. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

    Messages:
    1,498
    Likes Received:
    2,074
    Looks fantastic guys. Good job!
     
  7. cleej112

    cleej112 Spartan III

    Messages:
    7
    Likes Received:
    2
    Killer work, hoping this gets traction and we can see it in Matchmaking with the next patch
     
    PSI2CARBONV1 likes this.
  8. Josh is a Robot

    Josh is a Robot Spartan III

    Messages:
    1
    Likes Received:
    0
    This plays wonderfully, thank you for remaking this! Looking forward to more of your creations.
     
  9. PSI2CARBONV1

    PSI2CARBONV1 Spartan III

    Messages:
    4
    Likes Received:
    0
    What other maps would you like to see remade?
     
  10. A true elongation
     
  11. Hood

    Hood Spartan III

    Messages:
    16
    Likes Received:
    6
    Epitaph would be awesome, or even Haven(H4)
     
    AnonFriction likes this.
  12. AnonFriction

    AnonFriction Spartan III
    Forge Critic

    Messages:
    151
    Likes Received:
    160
    AnonFriction updated Remembrance (Ivory Tower) with a new update entry:

    Fixed it Boss!

    Read the rest of this update entry...
     
    #13 AnonFriction, Jan 13, 2016
    Last edited: Jan 13, 2016
  13. darkprince909

    darkprince909 Talented
    Creative Force

    Messages:
    304
    Likes Received:
    328
    Great remake. Played great in the stream a couple weeks ago (haven't played on it since then, sadly) and the map itself is beautiful. My only gripe would be that some areas feel a little large, even considering that you probably upscaled to account for sprint. Maybe I'm just remembering the map as being smaller than it actually was.
     
  14. AnonFriction

    AnonFriction Spartan III
    Forge Critic

    Messages:
    151
    Likes Received:
    160
    With the latest update some areas were actually scaled down! (Most notably the hallways by Sniper) Let me know what you think if you get a chance to see the updated version and thanks for the feedback!
     
  15. PSI2CARBONV1

    PSI2CARBONV1 Spartan III

    Messages:
    4
    Likes Received:
    0
    I think epitaph will be in the works after I finish my few projects I've got going on
     
  16. AnonFriction

    AnonFriction Spartan III
    Forge Critic

    Messages:
    151
    Likes Received:
    160
    AnonFriction updated REMEMBRANCE with a new update entry:

    Remembrance 1.5 is here!

    Read the rest of this update entry...
     
  17. Preacher001

    Preacher001 Promethean
    Senior Member

    Messages:
    1,567
    Likes Received:
    1,962
    I'm not even a huge fan of Ivory Tower but this is so well done I can't help but like it.

    The one thing that drove me nuts is the water sounds coming from those two blocks. I hate that water sound in the first place. It's an irritating combination of being the wrong sound most of the time that is also too bloody loud. When it comes from blocks that shouldn't have those sounds **RAGE**

    Anyway for my own sanity I have come up with a solution that, at the very least, I personally can live with. The biggest flaw is the block (that you typically cannot see) is now visible outside the window. I needed to use a thicker block and positioned it to hide the fuglies while still allowing people to properly clamber onto the ledge.

    Since there is no image upload button here and I'm too lazy to upload somewhere else, here is a link to 1 of 3 screenshots on my fileshare Link
     
    #18 Preacher001, Apr 23, 2016
    Last edited: Apr 23, 2016
  18. JurassicWeeMan

    JurassicWeeMan Spartan III

    Messages:
    357
    Likes Received:
    414
    So...I saw that picture of the map you tweeted to Tom French...this needs to go in matchmaking some day. For sure. It looks great!
     
    AnonFriction likes this.

Share This Page