Red Giant

4v4 Slayer
10

Map Description

  1. Chronmeister
    Red Giant

    Players: 4-8 ( Recommend HCS 4v4 Slayer)
    Weapons: Binary Rifle, Scattershot, Light Rifle, Carbine, Suppressor, Brute Plasma Rifle, Storm Rifle, AR x2, BR x2, 4 Frag Grenades, 4 Plasma Grenades, 1 Splinter Grenade
    Powerups: Overshield


    Thanks @purely fat and @Box Knows for the feedback!

    I'm still open to making changes on this map, I just want to get it out there so hopefully more games get played on it while I still have time to make them. I plan on submitting this map to the contest and any feedback I can get would be great. :)

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    HCS Settings recommended

    GT: Chronmeister

Recent Reviews

  1. Phillyphresh Phillyphresh
    10/5,
    Alien and atmospheric, set in an ancient temple built for sacrifice. An excellent backdrop to a game called "Slayer". Deserves to be in the H5 MP Playlist!

Discussion

  1. Box Knows

    Box Knows Spartan I

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    Looks much better from when I last saw it, good job
     
    purely fat and Chronmeister like this.
  2. xzamplez

    xzamplez Mythic
    Forge Critic Senior Member

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    This is what i like to see. Refinement. Ive been watching this map develop, and its come a long way.
     
    purely fat and Chronmeister like this.
  3. icyhotspartin

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  4. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Sign in to waypoint, then try again. I just tried it and its working.
     
  5. RPG3000

    RPG3000 Spartan II

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    Wow, this looks awesome! Maybe it's just the name but this has an unreal tournament feel to it.
     
  6. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Chronmeister updated Red Giant with a new update entry:

    Outdoor Addition

    Read the rest of this update entry...
     
    Phillyphresh likes this.
  7. II SEGA USA II

    II SEGA USA II Recruit

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    Are you lighting neutral colored block assets with colored lighting to color these rooms?
     
    Chronmeister likes this.
  8. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Yeah. Figuring out lighting is the easiest way to make a map look good really quickly. I use a lot of point type lights that illuminate 360 degrees because they are quick and effective, but using spot lights and making a map appear like every light is coming from a source can look much better. I suggest looking at Buddy Jumps remaster of Optic Prison. I think it has some of the best lighting in Forge.
     
    a Chunk and II SEGA USA II like this.

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