Pyromancer

2v2 Slayer
10
Featured

Map Description

  1. Portaleer

    Whether it be molten matter from lost worlds or the harnessed energy of a dying star, the Miner rate would yield nothing short of greatness.

    -WELCOME TO PYROMANCER-



    Pyromancer is a Forerunner mining facility deep within the bowels of a planet. Eons ago, at the foundation of their great empire, the Miners and Builders of Forerunner society built the sentinels, and then the many great machines and facilities that would come to define them as a great people. Though considered the lesser of their rates among their society, the Miners later assumed all responsibility for providing the entire Ecumene with all materials in both local and distant space that would one day give rise to one of the greatest and most tragic species the galaxy would ever know.

    --

    The area is sophisticated yet simple in this tight-knit and specifically designed layout for Team Doubles, and soon, the brand new Forgehub-made Extermination gametype!​

    This page will be updated with more photos and information of the map at a later time.​



    HONORABLE MENTIONS TO:


    @BaconMedia for his fine skills in camera cinematics


Recent Reviews

  1. Omni42 Omni42
    10/5,
    0/10 didn't let me romance any pies. /s

    But seriously, this is one of the most gorgeous maps I've ever seen; your ability to recreate the Forerunner aesthetic with Forge's limited Forerunner assets never fails to blow me away. I'll leave it at that before I start ranting. I mean, you heard my reaction the first time you showed it to me in-game, so you know how my words kinda failed me on this one and left me going "buhhhhh is purdy". :P

Discussion

  1. Ryouji Gunblade

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  2. Portaleer

    Portaleer Marine
    Forge Critic

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    Pie is good. Especially when it's out of the oven of the Miners.
     
    Ryouji Gunblade likes this.
  3. DatedIntegral93

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    I just looked at the map. It looks nice, but may benefit from adding location names and cover. I hope it turns out to be a fun arena when you are finished.
     
    Portaleer likes this.
  4. Portaleer

    Portaleer Marine
    Forge Critic

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    @DatedIntegral93 Thanks for checking it out! Have a couple games on it with some friends and let me know what you think!
     
  5. Mistercheif1171

    Mistercheif1171 Recruit

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    Pie is especially good when cooked in an explosion.
    Pie aside, this looks pretty cool. I'll check it out when I get home.
     
    Portaleer likes this.
  6. GamerPeepFreaks

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    I love it, as stated above just add cover and named locations... One thing i would do, and this is only me and you can take into consideration, is to remove the decals that you have around trying to make it look worn, just make it completely clean as thats what forerunner mainly is and it would make it look better (in my opinion at least) plus you have enough going on on the screen already no need to distract the eye anymore. Understandable that you have them to make it worn to fit with the theme, maybe you could change the theme? Or make the map look more worn down than just some decals. I don't know, just some thoughts. Thanks for reading my feedback.
     
    Portaleer likes this.
  7. CaptainDireWolf

    CaptainDireWolf Spartan III
    Senior Member Forge Critic

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    Looks tight. Definitely enjoy the emissives. Nice style.
     
    Portaleer likes this.
  8. Portaleer

    Portaleer Marine
    Forge Critic

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    @CaptainDireWolf Thank you! Have a go on it when you get the chance and let me know what you think!
     
  9. xXBarthXx

    xXBarthXx ODST

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    This map looks sexy! I'll have to check it out :)
     
    Portaleer likes this.
  10. Portaleer

    Portaleer Marine
    Forge Critic

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    @xXBarthXx Thanks man! Yeah, please do! I need to get your professional opinion on how it feels to play!
     
    xXBarthXx likes this.
  11. xXBarthXx

    xXBarthXx ODST

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    Will do! I'll try to get a game going on it tonight or tomorrow if I find some time ;)
     
    Portaleer likes this.
  12. MrDeliciousman9

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    Nice job man. I was in line for the midnight release!
     
    DC Valorstrike and Portaleer like this.
  13. Portaleer

    Portaleer Marine
    Forge Critic

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    @MrDeliciousman9 LOL, good stuff man, and thabks! More to come on this new place in terms of updates and potential small additions to the space to better enhance the experience. Too early now, but based on the little bit of feedback I've gotten from people I have some plans in mind for future updates. Stay tuned. :)
     
    #14 Portaleer, May 1, 2017
    Last edited: May 1, 2017
  14. TimeDipper

    TimeDipper Marine
    Forge Critic

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    As always your aesthetics do not disappoint. The forging is clean and enjoyable to look at. With that said however, the layout has some major issues that need to be worked out. As this is still a beta map, here is some of my constructive feedback.

    The map is very square, predictable and repetitive. There are not enough unique ways to travel around the map as hallways are very straight with next to no verticality. There is also little to no cover anywhere on a map so if someone lands the first shot on you there is really no way to fight back.

    Light Rifle side has a strange indent that you'd expect a pathway of some sort to escape but it's just a dead end. The light rifle in my opinion is not worth getting pinned into a dead-end. There is no cover there either so the only way to get out is running into the middle (will result in death) or clamber into the side hallway. Clambering is not an option most of the time as the player is fighting back at the enemy and doesn't have time to look for the ledge. It really doesn't help that the opposite side, the highest point on the map, has a clear view of the whole map. This causes the issue that players are not encouraged to move around as that one spot oversees everything except the side hallways and holds the best weapon on the map.

    A suggestions would be building something in the center of the map that breaks up the sightlines all 4 ways. Bottom mid of Mercy comes to mind. Also I felt that the clash between the inside and outside of the map looked really cool, I think you could open up the cave side and do something there, have a small hanger with some cover like rocket side on Eden. I hope this is helpful and I cant wait to see where you take this map.
     
    Portaleer and D4rkDeath like this.
  15. D4rkDeath

    D4rkDeath Marine
    Forge Critic

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    I looked at this with TimeDipper and played on it in your lobby. I agree with most of what he said, but to further the gameplay aspect, there isn't much in the way of a comeback after one team has the high ground. The aesthetic is excellent, which I would expect from you given your past work. The layout however, is too simple and problematic, I would not keep interest past the aesthetic long. The speed boost has little purpose on the map since the layout is so predictable, no surprises, little use of H5 abilities. I would give another layer to the map somehow and make the pathing more interesting.

    In my gameplay, I failed to see the stunning aesthetic of the lava room with the spinning rocks. So it begs the question, why isn't that visually something that players see a lot of? That isn't a cool Easter egg to find, it's a place I need to jump by and have a real viewing of consistently. Put the scatter on a pad please, map knowledge is one thing, but that tug of war over the power weapon grabs the attention of its participants creating interest in the gameplay.

    I know you will pull this off, you have passion in your work.

    Better routes, elevation, and lets see that rock room in its glory.
     
  16. Portaleer

    Portaleer Marine
    Forge Critic

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    @TimeDipper and @D4rkDeath I sincerely appreciate your feedback. It means a lot to me and I can tell you guys are invested in helping me make it better. I am absolutely working on some vertical points of interest to counter the center ramp, also creating more dynamic engagements. Hopefully I can successfully implement just a tad more route options as well. Again, thanks guys! I hope you continue to enjoy it a little more each time.
     
    TimeDipper likes this.
  17. Portaleer

    Portaleer Marine
    Forge Critic

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    Portaleer updated Pyromancer with a new update entry:

    TUNE UPS

    Read the rest of this update entry...
     
  18. Portaleer

    Portaleer Marine
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    All, enhanced ambiance to be patched in tomorrow, as well as invisible blocker reinforcements over walls for more precise grenade throws. New map screenshots will be updated tomorrow.
     
  19. Portaleer

    Portaleer Marine
    Forge Critic

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    New screenshots are up now.
     

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