Prison

2v2 Slayer

Map Description

  1. Buddy Jumps
    After what felt like a decade, I was finally able to finish my artpass on Optic Prison by @purely fat a few weeks ago.

    I don't need to say anything about the design, I advise people that don't know the map to check out the link to the original map post. Purely told me, I should post this version as a new map, so here I go.

    The map bursts of interesting locations now, all four power ups are surrounded by a fitting atmosphere and mood. Damage Boost, red, is placed next to the ovens for example, where they burn the corpses... and sometimes prisoners to use it as a warning after a failed outbreak attempt.
    Overally, this should help players getting familiar more quickly with the four power up locations.

    Inspirations were the general mood and specificly the green rooms of the fire temple in Zelda: Ocarina of Time, the prison part of Riddick: Chronicles and a little bit of Kung Fu Hustle, where the main protagonist enters a psychiatry.

    I wanted to capture the feeling of not getting out, being stuck. A place where they leave the worst of the worst, everything's dirty and humid. Prisoners are urged to work in the Uranium mines to shorten their prison time, which also shortens their life span. Probably the only method of getting a clear mind, though, in this disgusting place. A place, where insanity rules and the weak don't live long...

    So I am asking you: "Are you a wolf? Or fresh meat?"

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Discussion

  1. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    God**** that looks tight. Love the improved aesthetics. Really selling the dank prison feel. Nice work.
     
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  2. KeeLoker

    KeeLoker ONI Agent
    Wiki Contributor

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    Wow...this looks amazing. This updated version looks like it's from another game. Well done.
     
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  3. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Can't help but agree, atmosphere looks top notch.
     
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  4. Nitro

    Nitro Guilty Spark
    Staff Member Administrator Forge Critic

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    WOW, nicely done! This aesthetic update is like a night/day difference!
     
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  5. purely fat

    purely fat The Fattest Forger
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    You da man.
     
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  6. purely fat

    purely fat The Fattest Forger
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    Also, I made some slight design tweaks. OS has the platform spiral and is no longer a stabilize jump. Added a railing and adjusted the entrances on the bottom of high side.
     
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  7. Soldat Du Christ

    Soldat Du Christ Spartan I

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    Looks cool, i hope the map isn't this dark looking when you load it up
     
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  8. Buddy Jumps

    Buddy Jumps Jumpmaster

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    You might want to check your computer screen calibration, dawg. I'm going off a fresh 100% RGB monitor for Forge and a professionally calibrated (three weeks ago) computer screen.
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  9. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    Looks a little too dark for me but love the new direction with the aesthetics! Well done guys :)
     

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