Othello

4v4 Capture the Flag

Map Description

  1. xzamplez
    Othello is a symmetrical 4v4 coliseum map intended for Multi-Flag. Simple and streamlined, Othello funnels teams into three major choke points all controlled by top mid.

    [​IMG]

Discussion

  1. I MetaBreaker I

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    Seems risky to have all the power in top mid. Are there a variety of ways to assault that position? Better weapons that require leaving the power position to acquire?

    Really, what I'm saying to make sure that players have motivation to leave that power position. What would balance that position against the others in having limited "escapability" (the ability to escape a dangerous encounter) to counter the advantage of being up there. But from what I can see, that's done pretty well.

    Regardless, the map looks great, and I'm excited to play it!
     
    II SEGA USA II and SgtSlaphead like this.
  2. HeX Reapers

    HeX Reapers Spartan I

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  3. I MetaBreaker I

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    ok then































    remind me why you're here again?
     
  4. HeX Reapers

    HeX Reapers Spartan I

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    What, like on this thread? Because I've watched this map develop all the way back to the block out stage and I wanted to stop by and see it completed? Also because I know Xzamplez and what I said was clearly a joke (even though it technically holds merit). Mind if I flip your question around because frankly I have absolutely no ****ing clue who you are and why you took the time to reply to my post lmao.
     
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  5. I MetaBreaker I

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    same could be said to you

























    remind me why you're here again?[/QUOTE]
    What, like on this thread? Because I've watched this map develop all the way back to the block out stage and I wanted to stop by and see it completed? Also because I know Xzamplez and what I said was clearly a joke (even though it technically holds merit). Mind if I flip your question around because frankly I have absolutely no ****ing clue who you are and why you took the time to reply to my post lmao.[/QUOTE]




























    remind me why you're here again?[/QUOTE]
    What, like on this thread? Because I've watched this map develop all the way back to the block out stage and I wanted to stop by and see it completed? Also because I know Xzamplez and what I said was clearly a joke (even though it technically holds merit). Mind if I flip your question around because frankly I have absolutely no ****ing clue who you are and why you took the time to reply to my post lmao.[/QUOTE]
     
  6. I MetaBreaker I

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    wow that post broke

    jeez is fine sry
     
    SgtSlaphead likes this.
  7. xzamplez

    xzamplez Promethean
    Forge Critic Senior Member

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    Top mid controls the map because all three major routes cross through it. So, its only truly important if the other team has to cross to the other side, which is why Multi-Flag is its strength. Top mid has no power over flag spawns and low interaction with the corner interior portions.

    So, to answer your question: very limited power over the map as a whole is what keeps top mid from being over powered.

    Thanks. Let me know how it goes.
     

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