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Map Description

  1. thefro3po
    An abandoned facility whose origins remain unknown.

Discussion

  1. BIEMANZ

    BIEMANZ Legendary
    Senior Member

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    Awesomelooking map! GT?
     
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  2. Chesus Khrist

    Chesus Khrist Bangin Pizza / FGPBCIA
    Senior Member

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    Wow this map from the looks of it has beautiful flow, amazing CQB and long range lines, and great lighting. GT? :D
     
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  3. thefro3po

    thefro3po Well Known
    Forge Critic Senior Member

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    I appreciate the compliments.
    Gamertag is thefro3po.

    I'd love any and all feedback.
     
    SkyMan EvoLV3d likes this.
  4. CANADIAN ECHO

    CANADIAN ECHO Legendary
    Forge Critic Senior Member

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    This map looks really interesting. Lots of cool angles. Add me up and we can test together. CANADIAN ECHO
     
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  5. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Have you talked to Xandrith I fixed your issues with lighting to an extent.
     
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  6. PolyG

    PolyG Spartan I

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    Wow. For anyone looking to learn about making proper UNSC corridor geometry and/or believable breaks in color between pieces, look no further than this map. It's... all you need really.

    I don't have much criticism at all to be honest. I do feel it's a tad heavy on the lights but not much else.
     
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  7. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I think you should take the Railgun off a weapon pad and drop spawn it. That many shots is going to break the map in Doubles.

    I'd also suggest you reduce the amount of lights on your map because you have framerate drops, most noticeably in the space area.
     
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  8. thefro3po

    thefro3po Well Known
    Forge Critic Senior Member

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    Not since this morning. I work nights, so I just got home.


    Yeah, I'm a novice lighting technician. Something I must study for sure. I appreciate the praise, I've been looking at a s*** ton of Halo concept art. :)


    Eep! Geez I thought if you were under the Lighting budget you'd be good? Sadface. I have much to learn about lighting for sure. Thanks for the heads up and I'll fix the Railgun issue.
     
  9. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Yeah you can do your light with a much lower amount of lights. I think xandrith has a version where I fixed the drops and just down your lighting quite a bit.
     
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  10. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Exactly what goat said. The rail gun has way too much ammo for doubles. It's a shame to remove it from a pad, though, since it has potential for awesome Combat Evolved plays currently. There are minor performance issues throughout as well.

    I love the layout, though. It's nice how little the map relies on hallways. The way everything is segmented is great. The room where Scattershot spawns is arguably a somewhat dead spot in terms of flow, though. I really like how clean, simple, and unobtrusive the art is while maintaining a respectable level of visual detail, too. Great map overall.
     
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  11. thefro3po

    thefro3po Well Known
    Forge Critic Senior Member

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    Awesome! I'll hunt that down if he still has it. I think I'm just putting way too many lights on lower settings and making every inch of the map shadowless. I must find balance with the darkness. :cool:

    Thanks Duck!
    My original design had teleporters leading into and out of that room, but it also incorporated a higher level that I ended up leaving out of the final design. I also had a sniper spawning on that balcony and a Hydra where Railgun was, just closer to the prison area.

    It does offer some unique routes into the computer room, so it'll probably end up a spawning room that players will push out of.

    I ended up changing the Rail to three shots, I don't like taking the weapons off of the pads, but not being able to change the amount of ammo is quite the downfall for sure, especially for doubles.
     
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  12. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    If you are on when I get on I will show you a better method. You can do what you are saying without so many lights.
     
  13. thefro3po

    thefro3po Well Known
    Forge Critic Senior Member

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    Just deleted a massive amount of lights and re-positioned others. I also added a few color variations so everything won't be the same bland color. If anyone has the time to check out the changes and leave me feedback I'd really appreciate it.

    I have two long days at work today and tomorrow, but I'm off Monday and Tuesday and I'll be online all day .

    Thanks in advance.
     
    Psychoduck likes this.
  14. SkyMan EvoLV3d

    SkyMan EvoLV3d Legendary
    Senior Member

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    Inspired, thank you for creating this and thank the community members whom contributed in polishing up this beauty.
     

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