I am a masochist. Therefore dark souls is one of my favorite game franchises ever. One thing a lot of people don't realize is that dark souls shares some of the same vertical and linear features that make Halo maps so memorable. Sure you have to embrace your inner cubist to alter it in a way to make it fit. There are however a ton of features that transfer quite nicely. Anyways this map was inspired by the area around a secret bonfire in the Sunken King dlc. I loved the way the floors overlapped and how they spiraled upwards. So the design started with me just re-scaling and gutting some of the concept. Unfortunately, I ran into problems as my drop down platform did not fit very and seemed awkward. So I decide to embrace the nature of the one side and copy some concepts while still giving it an identity of its own. After play testing it kind of became an upside down version of the other side.
Now the weapon layout. This game has arguably the worst balance and ease of use in sandbox history. This is an opinion. So the thought was what do I not hate in the sandbox? I don't hate power-ups, hydra, light rifle, carbine, caster, limited splinters, and plasma nades. Based on the way the map was a sniper would be too strong so I decided to put a power-up at each of my power-weapon spot. After testing and a little rearrangement and a re-skin the map is done. I'd like to thank all the believers in the power up concept and the support to the point of stubbornness that Xandrith, Multi, and Salty had. I appreciate all the testing as well.