It is an invasion map composed of 3 phases.
Phase 1: The park
The attacking team will advance and try to activate a detonator of a covenant antiaircraft turret in the park, when doing this the next phase will be activated, a fighter aircraft will bombard the rear of the antiaircraft creating a hole where the next phase can be accessed.
Phase 2: The metro station
The attacking team must capture a perimeter on one of the subway station platforms, there are markers that will indicate the progress of the capture, once the area is captured the last phase is activated.
Phase 3: Crash site
The attacking team must grab the ball that will be generated once the phase is activated, when they grab this ball they must take it to the extraction site to complete the point and win the round.
At the time of creating this map, the waypoint page is still not updated so I can not add the link of the specific game mode, even so there is not much problem, since this is a slight modification of the assault mode but with only 1 point per round, and activate the option that makes the ball carrier visible anytime.
The game mode can be played by rounds, both teams can exchange the roles of attacker and defender in each round, but a problem related to the ball may occur, sometimes the location of the ball will not be marked, although it will still be generated normally.