Omission

4v4 Custom

Map Description

  1. Tempfirefox00
    Hey everyone! this map is my second submission into the recent forgehub husky raid contest. With a theme that needs no introduction. This map is a 4v4 husky raid game type that offers a fresh look on the Cairo station. Deep in depths of space sits this UNSC station and in it lies a bit of nostalgia.

Discussion

  1. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

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  2. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Staff Member Forge Critic

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    Best one so far IMO. Great homage to Halo 2.
     
  3. Yami

    Yami ONI Agent

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    I thought I was looking at a Halo 2 Anniversary screenshot for a sec, not even joking haha. Looks very realistic and close to the real thing, from the lighting to the design. :)
     
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  4. Tempfirefox00

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  5. CertifiedChamp

    CertifiedChamp ONI Agent

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    Looks good, tickling the nostalgia bone I see
     
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  6. SkyMan EvoLV3d

    SkyMan EvoLV3d Legendary
    Senior Member

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    :whale:INSPIRED (this is gorgeous, well Forged and I can't wait to run around and dissect your meticulous efforts) thanks for sharing!
     
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  7. II SEGA USA II

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    Clean cut!
     
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  8. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    This map was one of our top 10 considerations in the recent Husky Raid Contest. All of the judges haver their own opinions on each map; however, I wanted to personally share my own with you in case it would be helpful or constructive. If there are any negatives please remind yourself that we needed to heavily scrutinize in order to process our eliminations to a 1st place winner. Congrats on making it on our top 10 list!

    Overall Impressions:

    - Wonderful thematic execution of a classic campaign mission from Halo 2
    - Expert level craftsmanship and piece usage
    - Highly decorative yet minimalistic, great attention to color pallet
    - All areas of the map are detailed equally, the bases are amazing. I love the attention to the doors in particular. Pipes under the grates in the middle of the map are a great touch.
    - Some missed opportunities with the skybox. Would have been nice to see some spaceships battling in the distance.
    - Red and blue bases look identical, would have been nice for some minor variation. Not a huge drawback though.

    Technical Issues:
    - Red base defined as "A" site has a "B1" decal above the outside door near the ceiling. This would be better placed at "B" site for visual continuity.
     
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  9. Xenopsyche

    Xenopsyche ONI Agent

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    How did you even do that?
     
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  10. Tempfirefox00

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    What do you mean?
     
  11. Xenopsyche

    Xenopsyche ONI Agent

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    The way you utilize structure and detail pieces to create such distinct geometry.
     
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  12. Tempfirefox00

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    Lol not sure. Thank you, It’s kind of just developed over the years.
     

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