Late posting this update, but I did go through all scripting on this map and r eplace with advancements I've learned since originally creating this, my first Halo 5 published map.
- Rescripted/redesigned random spawn feature - no more spawning in same tube as someone else, and other technical improvments including locking down a tube if someone is standing near it (map dividing into quarters, standing in a quarter stops the tube from spawning someone there)
- reworked lighting - now has soft color tones so that orientation in a 2-way symmetrical space is now possible.
- redesigned centerpiece fixture - no longer moves up/down in a sequence, which was cool - but static with advanced sequence of lit boundaries giving a cool asthetic effect (movement was breaking other scripting!) Sequence now has much better ambiance and end of sequence creates temp fog for more dynamic playspace!
- cleaned up forging a little.
- Still has eight sides.