NEW MAP LAYOUT MONTAGE!
Gamertag: Vorked Manback
This can be found on my Fileshare and my File Bookmarks as "Mirage."
Hello, everyone. Mirage is a map that EnoughLemon and I have worked on for a long while now. Mirage is a Big Team Battle map based on Infantry and a lone, yet powerful, Ghost.
Mirage is a map that pits players in a war-torn UNSC mining and construction facility that has since been ravaged by time.
Mirage has gone through rigorous and gruelling tests from many groups and players. Just recently, it had made its way to some of the CCs and their testing groups, allowing me to get some of the most helpful feedback received to date.
The map has been completely overhauled in the center, flags have been moved, spawns are now behind the flag and assault location, power weapons have been changed, many weapons were removed, new route choices have been added, and so on.
Basically, you must see the changes for yourself, and in the newest set of images of the map (The fourth series of screenshots), you'll see just how robust these changes are.
Pathways are no longer something you must stick to without change. Each path, especially mid, have new ways to move around, allowing for fast lane changing. No more getting stuck dead in a lane that has you outgunned. Now you can finally fight to run away.
Basically, this overhaul is to help limit turtling in objective gamemodes while also giving a huge array of new mobility options. A rework of spawns should allow gamemodes to be better suited for this map, especially Capture the Flag. It's currently the favorite of the old Mirage.
WEAPONS ON THE MAP:
--2 Storm Rifles
--5 Splinter Grenades
--6 M9 Grenades
--6 Plasma Grenades
--Sniper Rifle - 160s
--Rocket Launcher - 180s
Here is the current changelog from "2" (should be 1.5, at most) to version "3" (should be version 2, to be honest).
Improper lighting fixed at the column in Pit
Sniper ammo reduced to 1 extra magazine
Jump-up platforms added at bottom of Sniper
Extended red team entrance to large cave
Added cover near red team entrance to large cave
Moved back red team cave pillar cover and nearby weapons
New door and spawn locations in each base
Minor visual changes to the base designs
Textures changed on all surfaces that allow it
Larger cover put in center entrance of large cave
Lowered rocks separating Mid and Red Yard
Easier to use jump ups put in red/blue yard to red/blue bend
Removed unsightly pillars from each base. No more breakout pieces.
Teams no longer spawn near objective locations
Added rocky areas for cover in blue/red nest
New locations for Stronghold terminals
Improved clamber locations from blue/red yard to mid
Replaced DMRs with Recon DMR variants
Fixed most terrain lighting issues
New stone column added for cover in red cave entrance
Extended red cave entrance size
New spawn zones and new spawn locations
Reduced Stronghold count to 3
Strongholds no longer sunken into ground
New lighting put into darker sections of the map
Weapon spawns put to correct length
Overshields changed to 2 minute respawn
Ghost changed to 1:30 respawn
New minor visual changes to rocks
Added small pieces of cover in spawn
Fixed clipping issues with base pieces and rocks
Removed rocks that had all rock textures at once (???)
New intro camera pans a wide-shot of the map
Raised Power weapon platforms from ground
New Cameras for intro
Removed CE Pistol
Removed Gauss Turret
Removed Halo 2 Battle Rifle
Removed grenade at mid/ODST pod
Lowered rocks in mid greatly
Lowered rocks in Red/Blue bends greatly for new paths
New Named Locations: Red and Blue Yard (Between base and Mid)
Pit Clamber Rocks no longer are removed for CTF
Cargo rock walls lowered to be clamber points for higher-level gameplay and flanking
Cargo/Cave walls moved inward to allow
Flag and Assault pads moved to closer to the ouside of the base
Needler moved to old Flag/Assault pad locations
New rock and splitter added to Pit. Adds more cover and higher ground in pit
New rock splitter has Splinter grenade to help cut off upper entrances
Added Hydra to rock in front of Cargo/crashed Pelican, near old Shotgun spawn
SPNKR replaces the SAW in Pit
Carbines moved against rock cover in Red/Blue Cave
Neutral spawns outside of the bases are now team spawns
New Catwalks between Mid and Nest
Storm Rifle added to each of the Red and Blue Catwalks