Being the incredibly competitive and skilled slayer player I am, I must say that this was one of the funnest (and high octane) little 2v2's I've ever played. In all seriousness, the geometry was interesting, the layout felt different than other 2v2's, and the aesthetics kept up to par with the incredibly entertaining game play. I may not be the most knowledgeable forger when it comes to competitive design (despite my earlier claim :P) but I'd sure give this map a cookie!
This map is the f*cking sh*t! Seriously though the games I played on here were easily some of the greatest 2v2s I have ever had. The map is designed in such a way that it naturally pulls players to the middle, making it easy to find encounters bringing a good controlled pace to the map. I think this design succeeds very well in maintaining this fast pace but without sacrificing the tactical play that makes 2v2s so interesting.
The narrow sight lines through the windows from the sniper spawn and around the middle lead to some quite unique encounters when used effectively. The man cannon and teleporter along with the speed boost create great opportunities for attacking the middle but players will also want to control the sniper and brute shot that spawn closer to the edges of the map.
I found myself using the lower levels to flank people controlling top mid from underneath. Even then I am still encouraged to be in the middle of the map and I think it is this consistent focus on interaction with the maps central point of control that makes it play well. There is enough predictability to ensure that encounters do not feel random yet I never feel limited on this map. I think it is impossible to do a map justice with text so all in all I have to simply say go play it, because it is a truly excellent map. Great work on this one!