Lunar

Infection
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Map Description

  1. Detendez
    Lunar is an infection map designed for the standard infection gametype with 12 players. This map has had over a month of play testing and iteration to make this current version quite refined.

    One unique feature of Lunar is having a large collection of pieces on normal physics to coincide with the updated physics system introduced in the WZFF update. This encourages players to use creative thinking on how they can use "lazy" cover to enhance holdouts. The center of the map also features a large hanging "basket" that is on normal physics to add realism to the map.

    The theme of the map is set on one of multiple stations on the moon currently under construction. A key element to the theme of this map was not to include any type of destroyed/broken down/abandoned/old tropes that are all too common in infection maps. the combination of the White prefab bases and the orange girders as well as the nova screen effect create a very bright and interesting space to play in.

    Here is a link to a walkthrough of the map.
    MULLERTJE, WARHOLIC, TAD and 5 others like this.

Discussion

  1. JurassicWeeMan

    JurassicWeeMan ONI Agent

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    "We've awoken the hive!" - Peter Dinklage
     
  2. Jack Attaak

    Jack Attaak Legendary
    Senior Member

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    I've really enjoyed testing this! So many girders...
     
  3. IrishBacon7

    IrishBacon7 ONI Agent

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    This is actually very cool
     
  4. CryingNeutrons

    CryingNeutrons ONI Agent

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    I like the orange and white
     
  5. Dino

    Dino Legendary
    Senior Member

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    Very intriguing. To bad I don't know enough people who play Halo..
     
  6. IrishBacon7

    IrishBacon7 ONI Agent

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    Same with me no one I know plays Halo except one person, Id love to play this map with other people.
     
  7. Detendez

    Detendez ONI Agent

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    Detendez updated Lunar with a new update entry:

    Lunar

    Read the rest of this update entry...
     
  8. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    I really enjoyed our playlets on this last night and think the map overall has gone through significant improvements. I would recommend elevating the ceiling height of some of the hallways because it looks like humans can clamber up there even though you've blocked it with invisible barriers.

    There was an area near pipes that I liked to hold out as a human but when the vent was moved into that small passage it was near impossible for the infected to make their way through. I would just remove that vent piece or set it to phased so that humans can't create such a powerful holdout zone.

    The map had soft kill boundaries very low to the ground and when humans jumped they would be put in them. You should raise all of them so that even when infected jump (substantially higher) they aren't being put in soft kill zones. It breaks immersion and negatively impacts the players experience. Thanks again for making such a cool map.
     
    Detendez likes this.
  9. Detendez

    Detendez ONI Agent

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    Detendez updated Lunar with a new update entry:

    Lunar

    Read the rest of this update entry...
     

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