Last Bastion

2v2 Slayer

Map Description

  1. Soldat Du Christ
    Last Bastion
    Monuments of Men




    ~ Design & Art ~
    Soldat DuChrist



    ~ Scripting ~
    ExTerrestr1al



    ~ Pick-Ups ~

    Sniper (1 shot, 2 clips) // 180 seconds, 3 Minutes
    Rockets (1 shot, 1 clip) // 120 seconds, 2 Minutes
    Damage Boost
    // 60 seconds



    ~ Notes ~
    Last Bastion is a love letter to a dying community who have quite literally have been the only reason to come back to H5 time and time again. I started making this map back in march, after having played through Dark Souls 1 & 3 I wanted to recreate that grandiose sense of scale and winding paths that make the level design so enticing. This is what created that over-scaled feeling you get when playing the map, while it does not negatively effect the pacing in any way, cross map sight lines you will come to find out have no aim assist. Last Bastion is also noticeably more vertical than my other maps, and puzzle like in the way you navigate the map which is also a result of DS influence, which i would say turned out quite beautifully.

    The teleporter on the map takes the shape of a lightning strike on the receiving end, this coupled with player momentum create a nice cinematic effect and really make the map I would say. Initially you will find this to be visually noisy, but i promise given enough time you will become
    de-sensitized to the effect. The lightning strike will kill anyone standing on the receiving platform if someone else lands soon after the previous user, this is by design.

    The spawns have been rough throughout development, I'll continue to balance and fix any exploits we find along the way but for now they seem to be working pretty well!

    Both the weapon pads use custom variants of the Sniper & Rocket Launcher which limit 1 shot before your next reload creating a more balanced experience. Both teams spawn nearby
    each of the pads, this actually creates some very interesting starts as i'll explain. While they are relatively easy to grab uncontested off the initial spawns, it is NOT without consequence. Keeping in mind that time is a commodity, sending one body to the weapon pad off the start may prove unfruitful if the enemy team decides to double rush the home spawn right off the start, which can happen really quickly once you realize how close the initials are.

    Experiment with different strategies, you will come to find Last Bastion to be one of the best core experiences custom games has to offer

Discussion

  1. CertifiedChamp

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    why is your thumbnail of bloodlet throne?
     
  2. Soldat Du Christ

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    Was a placeholder, should be fixed soon
     
  3. II SEGA USA II

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  4. ZombieDyer

    ZombieDyer ODST

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    While I like the overarching theme of this map and the weapon pads provide amazing stuff and that, that's never been seen before in the universe, I have to say I found LAST BASTION to be one of the most average minigame experiences alpine rally race has to offer.
     
  5. Soldat Du Christ

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    3/5
     
  6. ZombieDyer

    ZombieDyer ODST

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    WHAT THE ****!
     
  7. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Very cool castle. Love the coloring and design. Gives Xandrith a run for his money.
     
  8. SgtSlaphead

    SgtSlaphead Talented
    Forge Critic Senior Member

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    I was getting tired of castle maps. These bastion maps are really refreshing!
     
  9. Soldat Du Christ

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    always the whitty one aren't you
     
    II SEGA USA II and ExTerrestr1al like this.
  10. CheapBox v2

    CheapBox v2 MCC Era

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  11. MartianMallCop

    MartianMallCop ONI Agent
    Forge Critic

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    Will I literally be able to ride lightening on this map?
     
    II SEGA USA II likes this.
  12. Soldat Du Christ

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    Yes.
     
    II SEGA USA II and ExTerrestr1al like this.
  13. MartianMallCop

    MartianMallCop ONI Agent
    Forge Critic

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    Dope
     
    II SEGA USA II and ExTerrestr1al like this.

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