"To win in battle, you must lose in your heart".
Map: King of the Kill Barrens
Gamemode: KOTK Barrens Team, KOTK Barrens FFA
File Share GT: GamerPeepFreaks
(MUST PLAY WITH CUSTOM GAMEMODES)
This is my take on a King of the Kill map in Halo 5. I made the terrain as traverse as possible without making too much lag. Honesty rules with the going to the middle
Because of Halo 5's amazing Forge to Custom Game system, some objects in the map decide to randomly change their rotation. This doesn't affect gameplay much, just causes a few minor visual problems in some buildings.
There is enough weapons for each person to have 2 1/2 guns (that way there are always guns to be found) and they are on a NO respawn/despawn. If you are able to exploit this map in any form, please let me know and I will see if it is something I can fix or have tried fixing.
The player min. and max. count are 16 due to the size of the map. You can have 8 teams of two (has to be the first 8 team color choices) or 16 player FFA. When you spawn in there is a teleporter made specifically for your spawn, you must enter it within 10 seconds or you will die and your 1 life will be used up and you will have to wait until the next game to play
I apologize about some areas of the map lacking detail.. If I was on a engine that could support major detail and didn't give me a bunch of red at the bottom of my screen when i am forging then i would be glad to add 1000% more detail into this map. Keep in mind that it is the entire Barrens map. You might think that is a little big for 16 players but I can promise that you will be running into people because of the open area.
When you go through your teleporter everyone will have a weapon near their drop point so look for it. There are armor pick ups that i am trying to work out at the moment that are spread through out as well. There are a couple of mongooses, regular scout warthogs, and rally scout warthogs spread throughout the map as well. You spawn with just a magnum (10 bullets, enough for two 'perfect' kills).