Keep Up

1v1 Slayer
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Map Description

  1. xzamplez
    [​IMG]

    Keep Up is inspired by maps in the vein of Quake 3’s Fatal Instinct.

    The idea behind Keep Up was to have the strongest strategy to be constant movement, similar to Aerowalk. The way I was able to make that happen, was by careful management of power and exposure. Power by means of how many areas one has power over, and how many ways an area can be escaped from. Exposure by means of how many areas have power over one, and how many ways an area can be approached.

    Since the map is very small, and the movement is almost unrestricted, spawning was a challenge. In fact, it was six months later that I scrolled across my top-down of this, and suddenly an idea on how to make the spawning work popped into my head. A small addition to the map that would serve as the primary spawn area, and provide players with a safe spawn even when the other player knows exactly where theyll be. I also had to make sure this area wasnt too comfortable that players wouldn’t move from it, and also that it didn’t become a dead zone when players are cycling the map. A viable flanking route, and a relatively safe/cooldown area for an otherwise very open and fast-paced map.

    I also wanted the map to have a less conventional 1v1 experience, having significant verticality, deathpits, forced jumps, mancannons, lifts, teleporters, more power weapons/pickups than usual, and a mechanic that forces players to have to pick up one item (plasma grenades) in order to get another (overshield). People typically have a rough experience their first time around due to the steep learning curve, but they start to appreciate the depth of the map when they learn all the movement options the map allows.


    Thanks to everyone that tested and gave feedback.

    Thanks to Champ for feedback and doing the art.

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    Ryley, LargerFiend, Goat and 15 others like this.

Discussion

  1. CertifiedChamp

    CertifiedChamp ONI Agent

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    Probably one of, if not my favorite 1v1 map I've played in Halo 5, the map is pretty not bad
     
  2. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Should have made this in a Halo I want to play.:fat:
    Smaller maps in this style are the closest you can get to quake duels in Halo. I am glad you went through with finishing this. It was always my favorite from that group of sketches you did at that time.
     
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  3. S0UL FLAME

    S0UL FLAME Spartan I

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    This is good
     
    WARHOLIC, CertifiedChamp and xzamplez like this.
  4. SgtSlaphead

    SgtSlaphead Talented
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    Please remake this in Murder Miners X one day... whenever it actually comes out!
     
    xzamplez likes this.
  5. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    Glad to see you finally release this one! Keep up the great work! ;)
     
  6. II SEGA USA II

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    I really enjoy the layout and verticality of this map! The art pass also makes the map very easy to read...nice work!
     
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  7. CertifiedChamp

    CertifiedChamp ONI Agent

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    :fries::burger:
     
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  8. xzamplez

    xzamplez Mythic
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  9. HeX Reapers

    HeX Reapers ONI Agent

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    Is there any chance of X coming to Xbox or is it staying on PC?
     
  10. Mags

    Mags Promethean
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    How do you get the OS?
     
  11. CertifiedChamp

    CertifiedChamp ONI Agent

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    Sticky nade, need to launch it from the pad
     
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  12. xzamplez

    xzamplez Mythic
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    When it is released, im sure it will be on xbox. Murder Miners was originally an xbox game exclusively, so i dont think they would make the mistake of having X be PC exclusive.
     
  13. Mags

    Mags Promethean
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    just like the good old days
    https://twitter.com/twitter/statuses/1032286278547587073
     

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