Jericho

6v6 Slayer
9.0

Map Description

  1. Chronmeister
    Map:Jericho
    GT: Chronmeister

    Players: 8-16
    Gametypes: Slayer, CTF, Assault, Strongholds
    Weapons: Sniper Rifle 180s Weapon Pad, Grenade Launcher 180s Weapon Pad, Energy Sword 180s, Shotgun 90s no clip, Needler 90s 1 clip, SMG, DMR x2, Halo 2 BR x2, Suppressor, Boltshot, Storm Rifle, 4 Frag Grenades, 4 Splinter Grenades, 2 Plasma Grenades
    Powerups: Overshield 90s
    Vehicles: Ghost x2 90s

    Jericho is themed after the ancient Middle Eastern city of the same name and is loosely inspired by Dust_2 from CS:GO.



    I hope you guys like it! :)
    GT:Chronmeister
    Map:Jericho

Recent Reviews

  1. Dunco Dunco
    9/5,
    This map is one of my favorites so far. Really like the artistic design and the layout is a lot of fun. It feels big but has good choke points for engagements.

    I would add a few more details to the walls to help recognize where you are better. I do like how the walls and floor are the same color scheme but I would change the floor color just slightly. Maybe a more of a worn down coloration from foot traffic.

    Awesome map!
  2. Max Extra Max Extra
    9/5,
    I really loved this map during the Forged Friday play through. The theme and detail you put in to the map really stand out and make it a fun experience to play on. With the fact that we played the map with slightly larger team sizes than intended for the map i think it still played well. I dont feel like i was caught out after many spawn if any, though i did hear some complaint from the party on this. I feel like the map did lack a little bit of direction as far as showing which way players should move. but this is probably just me being rather new to the map and not having learned everything yet in the two play tests we did. I would suggest changing the color of the ground and the walls by a slight amount because at the moment the blend in to each other and it makes the map a bit less colorful and hard to identify where a wall ends and the floor begins.

    This map played really well with assault and i really enjoyed that. i felt like there where plenty of paths to use to access the plant locations. I also found that the map weapons seem pretty sound and fair. Overall i loved it and would love to see it again in a future Forged Friday session! keep up the good work.

Discussion

  1. Mabolsa Ritchie

    Mabolsa Ritchie Legendary
    Senior Member

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    Looks pretty sweet. You have definetly pulled off the middle eastern feel to it. Well done.
     
    Chronmeister likes this.
  2. Anarchy Kane

    Anarchy Kane ONI Agent

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    Would play it and test it but you blocked me so guess you miss out on that.
     
    Chronmeister likes this.
  3. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Dude sometimes a guy has to forge in peace without getting spammed invites every 30 seconds. I'll be happy to unblock you, just keep the invites under control. If I'm not busy, I'll join you.
     
    Yekkou and Box Knows like this.
  4. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

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    I immediately got that Counter-Strike vibe. I love the doors and windows.
     
    Chronmeister likes this.
  5. leegeorgeton

    leegeorgeton Legendary
    Senior Member

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    Looks great. The theme works throughout. I'll download it and check it out this weekend. Seems like it'll be fun. I also to want to see how you forged some of it without running into inexplicable dark objects like I keep running into. Perhaps I can have you check out a few of my works in progress and give me some pointers on how to light maps and deal with lighting anomalies.

    Great job.
     
    Xandrith and Chronmeister like this.
  6. Preacher001

    Preacher001 Legendary
    Senior Member

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    I love the look of this map but now that I have had a chance to see the vid I would really recommend a little more color, if no where else, specifically in the floor. The simple switch to grey flooring in one of your areas really makes a difference. Any chance of putting flat land pieces as flooring in any of these areas? I think it could look good.
     
    Chronmeister likes this.
  7. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    [​IMG]

    [​IMG]
    Here are some examples of why I chose to use one color for the floor and structures.
     
    Pat Sounds likes this.
  8. Preacher001

    Preacher001 Legendary
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    ahhhhhhh. fine, fine.
     
    Chronmeister likes this.
  9. leegeorgeton

    leegeorgeton Legendary
    Senior Member

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    Chron, I got a chance to check out the map. I really liked the way each of the areas was distinct from the others. And the few semi-hidden paths add a lot to the flow moving around the map. I still haven't played an actual game on it though. I'm not the best player, and I think you know that, but if you want to let me know when you'll b playing on this map or your others, let me know and I try some games on it.

    I was impressed with the layout and the combination of short and long range sight lines. The longer sight lines are nice in that they aren't just simply created by making the spaces too wide open, but they are relatively constricted.

    Currently, I still have a bit of hard time knowing where I'm at and how to get to where I want to go, but I think actually playing a few games will sort that out.
     
    Chronmeister likes this.
  10. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Once you get a few games in, Locating yourself is pretty easy. I have been playing Dark Souls the past few days so I havent been available for customs, but I'll be back on tonight most likely. I think I may break down and add a little more color to the floor in a couple spots. This addition may help orientation and has been suggested to me by a few people already so I guess its time to make the change. That will also give me an excuse to update the map :). I hope you are still bad because I'm worse. We should 1v1.
     
  11. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Chronmeister updated Jericho with a new update entry:

    Assault and Spawn Tweaks

    Read the rest of this update entry...
     
  12. CANADIAN ECHO

    CANADIAN ECHO Heroic
    Forge Critic Senior Member

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    Looks dope dude
     
    Chronmeister likes this.
  13. leegeorgeton

    leegeorgeton Legendary
    Senior Member

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    After getting in a few games on Jericho, I can say for sure that I still suck at Halo. The games were fun though, and I soon figured out the advantages and disadvantages of several of the areas and how to best traverse the map to get where I needed to go. Great job with it. I needed a few more games to become an effective teammate though.
     
    Chronmeister likes this.
  14. Chronmeister

    Chronmeister Blockhead
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    Chronmeister updated Jericho with a new update entry:

    Spawn and Aesthetic tweak

    Read the rest of this update entry...
     
  15. Chronmeister

    Chronmeister Blockhead
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  16. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Chronmeister updated Jericho with a new update entry:

    Texture Update and Spawn Zone Fix

    Read the rest of this update entry...
     
  17. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Preacher001 likes this.

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