1. High wall

    • Upper platform added above lower tower to increase cover so power weapon worthwhile.
    • Walkway and clamber added to allow more access to new upper tower.
    • Power weapon changed from Sentinel beam to rail gun.
    • Crates/cover on upper walkway revamped to look/ fit theme better and play better.
    • Fire removed from fire so no damage taken when grabbing damage boost.
    • Lower room aesthetics updated.
    • Some other minor aesthetics added.