High Guard

4v4 Slayer
10

Map Description

  1. Given To Fly
    High guard is an asymmetric map initially designed for 2v2 gameplay, but is compatible up through 4v4. I wanted to create a map that replicated a classic forerunner feel felt in past titles, reminiscent to Epitaph, Guardian, Lockout, and Ascension. Of course I didn't want to make a poor clone of these designs. I wanted to take a similar format and feel, and apply it to a much more interesting and tactical layout. After months of evolving design philosophy, with suggestions from talented friends, the map had become something more than I had imagined it.

    When designing High Guard, I looked carefully at MultiLockOn's map Oblivion. It is one of the most engaging maps that forge has ever spawned, and I wanted to study what made it that way. After months of redesigns, rebalances, and reforges, I ended up with something I am proud to put my name on.

    Every area on the map has a purpose, every area has sight-lines on another area, and nowhere should feel too cozy. That is an important aspect to any map. The weapon layout is relatively simple. Sniper, grenade launcher, sentinel beam. I wanted to use only weapons that require a decent amount of skill to be effective.

    Enjoy!

Recent Reviews

  1. MultiLockOn MultiLockOn
    10/5,
    Easily one of the best maps in the game, if not the best. It plays great 4's, great 2's, and sells an environment in the way no other map in Halo, dev or forge, has in a long long time.
  2. BedCedric BedCedric
    10/5,
    Brilliant 5/5
    Good work !
  3. GTF's attention to micro geometric fluxiation makes High Guard stand out among a mess of bland maps. Having already demonstrated his superiority in the aesthetic department, this layout is a prime example of what painstaking critical thinking can accomplish. Just wandering around in a solo lobby doesn't do it justice, you will continue to discover new meta with each stretch, and match.

    High Guard secures a place in community content development history, and as with every great achievment will inspire the masses to keep on forging and improving.

    5/5 Sir, well done
  4. Goat Goat
    10/5,
    High Guard is proof that blood, sweat, and tears (yes there were plenty of those) and a patient and confident eye will produce a masterpiece worthy of standing alongside Halo classics. From the crisp sightlines to the delicate Forging, High Guard oozes a level of polish that few will ever match.

    While some players may not find themselves at home among the strict linear gameplay, High Guard is still sure to engross them in the experience with its tranquil atmosphere and muted color palette.

    This game is unworthy of such greatness.

Discussion

  1. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  2. MultiLockOn

    MultiLockOn Forerunner
    Forge Critic Banned Senior Member

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    Best map ever forever of all time.

    Really though, way to refine a layout. 10/10
     
  3. Linssker

    Linssker Spartan III

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    This map looks amazing, my first impression was a remake or inspiration of the last Halo 2 mission, im love the caves, certainly this map was made with time and dedication, Good work!
     
    WAR, a Chunk and Given To Fly like this.
  4. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    Looks dope my man
     
  5. HeX Reapers

    HeX Reapers Heroic
    Senior Member

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    Stigma 2, but like not ****.
     
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  6. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Easily one of the best maps in the game, but please change red and blue spawns because blue spawns by an orange cave and red spawns by a blue lift.
     
    #7 Goat, Jan 9, 2017
    Last edited: Jan 10, 2017
  7. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

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    Man your combination of terrain an blocks is so good. Great forging and great atmosphere.

    1600 blocks:)





    "He's...
    Flying...
    Whole...

    HIGH...
    GUARD...
    Oh..."
     
    #8 MULLERTJE, Jan 10, 2017
    Last edited: Jan 10, 2017
    Given To Fly likes this.
  8. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I think you mean sword base
     
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  9. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Make me.

    Means a lot man!

    I think that's a compliment..? I'll take it.

    I'm glad it made you think of the original trilogy, that was the main goal :)

    You're my muse

    Thanks! My budget got a little tight, but I think it worked out!
     
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  10. HeX Reapers

    HeX Reapers Heroic
    Senior Member

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    Bingo. To be honest this feeds my carney-syndrome quite well actually.
     
    MultiLockOn likes this.
  11. UnknownEmerald

    UnknownEmerald Legendary
    Forge Critic Senior Member

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    Quick nitpick. The bridge by the gravity lift can't be clambered. Put some invisible blockers on those railings.
     
  12. Soldat Du Christ

    Senior Member

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    This random fool in a open custom lobby called this map bad lmao
     
    HeX Reapers likes this.
  13. HeX Reapers

    HeX Reapers Heroic
    Senior Member

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    Some randy said my competitive settings were trash because radar was off. It just goes to show you to never trust their opinion lmao.
     
  14. TheLunarRaptor

    TheLunarRaptor Spartan III
    Senior Member

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    Do you mean the same people that make "Survive the ____" maps out of huge uncolored floor blocks? Unless its someone who is considerate and experienced in forge I would not take anything they say remotely seriously. Great feedback is the best though.
     
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  15. Preacher001

    Preacher001 Promethean
    Senior Member

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    I actually noticed this map casually searching maps on my Xbone. I thought "hey that looks cool. Of course, it's Given."

    I really loved running around this map. It has a classic look and feel that I love and everything just flows. The only problem I had was after a while I felt like I was always looking down on the area below. I haven't had a match on this, but I did feel like it was going to end up being a map who's pressure was always coming from above. The obvious solution would be to throw in another cannon man and maybe a one way teleporter.

    I know that given how people already feel about this map, and because of your own satisfaction with it, that you are unlikely to make any changes for this, but I still thought I should throw in my two cents.

    Thanks again for this addition to my playlist.
     
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