Helios

4v4 Slayer

Map Description

  1. vagmoli
    To scale remake of Halo 2's Colossus. Setup for all gametypes including slayer, CTF, neutral CTF, strongholds and breakout but mostly for slayer and CTF. Refer to imgur album for pics and opening gifv, http://imgur.com/a/mmEKu.

    Note: I added a little more contrast between the walls and floors compared to what appears in the images / video. Enjoy the map and feedback is appreciated.

    Gamertag - Smudbud89
    Ryouji Gunblade and a Chunk like this.

Discussion

  1. xRAGEx3675

    xRAGEx3675 ONI Agent

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    Excellent remake.
    I've had a quick run around and everything is how I remember it and looks great .
    I'll be sure to give you a good review when I've had chance to play a few games.
     
    vagmoli likes this.
  2. FTG Insanity

    FTG Insanity Legendary
    Senior Member

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    I was going to download the map but it doesn't seem to be in Vagmoli's fileshare. What's your gamertag?
     
  3. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    GT = smudbud89

    FYI, if anyone is ever wondering what somebody's GT is, go to their Forgehub profile and click on the 'Information' tab. It will be listed there.
     
  4. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Just took a look around. This is really a tremendously well made remake. By far the best Colossus remake I've ever seen. I see you don't have any wiggle room with your pieces at the moment, so that rules out things like the vents (I used to love grenade jumping into those) and other minor geometry changes.

    There is one change you could make though. The scaling feels spot on for the most part. The only area that didn't feel right was the side ramps going up to the top. I believe they should be slightly wider (maybe 6-8 feet).

    Great job overall. :D
     
    vagmoli likes this.
  5. FTG Insanity

    FTG Insanity Legendary
    Senior Member

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    This remake is very well made.

    I think the railing in the sides of the top of the map are a bit too low.
    I'd double check the line of sights across the map.
     
  6. vagmoli

    vagmoli ONI Agent

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    thanks for the replies guys. I've added my gamertag to the description. Must have slipped my mind.
    After having a look at the blueprint for the map you are right about the side ramps going to the top level. I will get onto this now and make them wider, that should be simple enough and hopefully won't need any more objects as you can see I've got none haha.
    If I manage to find a way to make it more object efficient (could probably work on the lighting, etc) I will try to add in the 3 vents along either side. Although they won't be as deep as the original's without further objects.
    Lastly, if 343 gets around to fixing scripting issues with movement I'll do a conveyor system but again, I'll need to reduce object count by around 60-80 to do so. Will update the post once the side changes go live.

    Edit: v1.1 is up. Made the side ramps wider from size 16 to 20 (24 was too wide) and swapped around the BR and light rifles so the BR is the same position as the original and renamed the original to v1.0
     
    #7 vagmoli, Jan 17, 2016
    Last edited: Jan 17, 2016
    a Chunk likes this.
  7. vagmoli

    vagmoli ONI Agent

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    vagmoli updated Helios with a new update entry:

    Update v1.1

    Read the rest of this update entry...
     
  8. Quoper

    Quoper ONI Agent

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    Super stoked to play thins and glad I didn't start making it myself. This was always one of my favorite even though I didn't know many people who liked it. Thanks...
     
    vagmoli likes this.
  9. eLantern

    eLantern Promethean
    Senior Member

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    I had a fantastic looking Colossus remake that unfortunately had major frame-rate issues which lead me to deleting it. I couldn't recall what it was called or who made it, but I bookmarked your Colossus 1.1 Alpha, Helios, and Colossus versions in hopes that one of them plays well, looks good, and doesn't suffer from frame-rate issues. Could you say which one is the ideal one to keep bookmarked? I assume the 1.1 Alpha might be because it seems to be the last one updated.

    EDIT: I got my answer. I found that Helios played the best... or at least it did with 4 players; not sure about 8v8.
     
    #10 eLantern, May 8, 2017
    Last edited: May 12, 2017

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