Well where do I start? After the 2v2 contest and how it went, it left a sour taste in my mouth on the maps I created. I wanted more, I yearned to create more unique and fun layouts for halo 5. Each day I kept raising the stakes, not for fame or to be better than anyone else, but to simply satisfy my hunger to improve myself.
Brutalist was a stepping stone in the right direction and something I have come to be proud of, but I wasn't done yet.
Taking new ideas in lead me to realize how much information I tried to cram together in my head to formulate an idea, so I took a more simple route by building on two simple concepts; Guardian and Standoff. The idea seemed a little out of the ordinary, but what resulted was far more surprising than what I originally thought.
Fullmetal took hold of the bunker idea in creating power positions from lower area points and high points of the map could be countered through use of these bunker transitions. The true power is knowing where you will end up when you enter one of the bases, and knowing where to respond to call outs and how to manipulate the lines of sight to your advantage. Both individual skill and team play is encouraged when you make full use of the bunker combat to the line of sight control.
Weapon compliment encourages set up breaking interaction, with the hydra, rockets and H2 beam rifle it can effectively shut down a set up for those less-aware players. Ideally, areas promote flanking once you can asses the enemy's position. Red reticle range is well complimented as well with the pistol, virtually all lines of sight are within the range of pistol, making engagements feel comfortable and fair.
While Slayer plays interesting enough, the most exciting games have always been strongholds, something which has been a staple of the map. The Strongholds are set up in a 6 point system, a triangle of strongholds where you can control between each point of the triangle. Each point can be easily pinched without good team control, requiring a team to really dig down and work together to either make a push for a stronghold or to get control of the 3 individual set-ups.
Rockets - 1 spare clip - 120 seconds
Sniper - 1 spare clip - 180 seconds (Overshield - 120 seconds for SH)
Hyrda - 1 spare slip - 90 seconds (Camo - 120 seconds for SH)
Battle rifle x 2 - 20 seconds - 2 spare clips
Brute Plasma Rifle - 90 seconds - 50% power
SMG - 1 spare clip - 90 seconds
The design has been enjoyable from top to bottom, but I am far from done. Keep you eyes out, I will continue to improve and hope to suprise you guys further. Till then, Forge on!
I will update with a video soon!