Fissure is a rotationally symmetric bridgework map set in a canyon that's been carved out. The two sides to the map wrap around the center of the map.
Plasma caster sits directly in mid. Each side has a no spare clip scattershot on the bridge beneath each team's respective lift.
Inspired by Citadel, each side of the map is colored and lit differently to distinguish sides.
Some walls to me are a little unfinished, but I'm currently at the balance of looking great and performing great. I plan on spreading out the art better and being more piece efficient, but I wanted to release the map now and get people playing it since it is playable.