Fever Pitch

4v4 Slayer
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Map Description

  1. Sikamikanico


    @Blaze and I worked on Fever Pitch in tandem over the last couple of months - while I've always loved the theme, the original was little too spaced out and hard to traverse. That, and the performance framerate wise was downright awful.

    Blaze threw down a blockout with some suggestions/improvements and I had to somehow work them into the overall theme. He's been pivotal in getting this version out to playtest and in an acceptable state. My thanks to him.

    Throwing this out there now for further playtesting - be very keen to know your thoughts on this new version.

Discussion

  1. Soldat Du Christ

    Soldat Du Christ Spartan I

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    Nice work, art looks great, layout looks readable and intuitive to move around, much better than then the first one
     
  2. GrayishPoppy210

    GrayishPoppy210 Spartan I

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    Had great fun playing this one recently. I honestly preferred the original theme but this new theme is so much cleaner and of course, better for performance. Maybe I just like grime. I'm glad you came back to this map though.
     
  3. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Really great to see you pushing this map forward and refining your paths and spaces. Sightlines are more refined and the overall pathing seems more intentional as a result. Killer work on this guys :)
     
  4. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    I also preferred the original aesthetic, but this new one certainly looks easier to navigate. Cool seeing a revamp of an already good map. Nice work.
     
  5. FRED lllll

    FRED lllll Spartan I

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    I am getting doom vibes... I like
     
  6. Preacher001

    Preacher001 Mythic
    Senior Member

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    I was watching the video clip and trying to figure out what this reminded me of and I think I've got it. It feels a bit like pieces of the Reach jetpack campaign Exodus: Too Close to the Sun.
     

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