After a lengthy hiatus from Halo 5 and Forge, I'm releasing another map! Faultline is an ambitiously vertical, asymetric design that experiments with fewer walls, longer lines of sight, and more inter-level gunplay. The map is relatively large for its intended 1v1 player-count, but routing is kept intentionally simple, focusing on easy readability and gradual inclines that help to encourage movement. However, more experienced players will quickly discover a variety of shortcuts, nade-points, and sniper sight-lines that will help elevate their gameplay and improve their chances to dominate the competition.
I hope everyone has as much fun playing on this map as I had building it. A huge thanks goes out to all the playtesters that played on here, along with those who were kind enough to brainstorm aesthetic changes and upgrades to help spice up the understandably monotone blockout.
As usual, Seth was chief among these playtesters. A huge thanks to you for all the years of help. Even when we aren't co-forging, we're basically co-forging.