Excalibur

4v4 Slayer
9.7

Map Description

  1. Toastman
    DOWNLOAD LINK WONT UPDATE SO GRAB IT RIGHT HERE:
    https://goo.gl/tgk5V2

    Video Showcase:


    The theme of this map is based around a planetary laser cannon (think a tiny version of Star Wars' Starkiller Base) embedded into the side of an icy mountain range.

    The entirety of the playable map space takes place on the upper exterior of the superstructure. The bulk of the weapon including the firing system is deep underground. The nearby wind farm powers a majority of Excaliburs’ systems.

    You can expect Vent systems, power relays and conduit everywhere you look. Many of the exterior vents release gases and air at extreme speed, which spartans can use to navigate around the map quickly. A standard UNSC marine would most likely die from the pressures exerted on their bodies.

    This map is primarily designed as a 2v2 map but it supports 4v4 with surprising aplomb if you are into a slightly in-your-face enemy. The power weapons include a sniper weapon pad (180 sec), shotgun and needler. Variety weapons include the plasma pistol, DMR and boltshot. Various BRs, ARs and Magnums are around as well as a few grenades.

    It has a few scripted doors, a trap & some parts of the map are animated slightly to help establish a living world.

Recent Reviews

  1. looks great
  2. Bankworthy Bankworthy
    10/5,
    The layout, the scenery, the sounds, the everything wow! Forge mastery. Should be in matchmaking!
  3. I felt jealous because your map is outrages. Just kidding it's awesome keep it up.
  4. ManRayX ManRayX
    10/5,
    forge mastery sir I applaud you. Saw you have space on scripts but if at least one of the turbines in the distance could spin that would be the cherry. Should be in matchmaking. Excellent

Discussion

  1. Preacher001

    Preacher001 Mythic
    Senior Member

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    I like the little Hallway. It would be cool if you could press a button to shut the doors again, have the remaining floor drop out, and then finally return to it's start position. It may not get you a kill point but a suicide point can be the key to a game.
     
  2. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    I thought through all kinds of little tricks, but once scripting degradation reared its ugly head, I made it all a one-off activation. I cannot abide scripts that fall apart after multiple uses. My larger animations are basic Z changes and I can only get away with those because the delta shifts aren't noticeable so far away. The turbine doors would shift and change location , etc.

    Also, I love the mancannon shooting you through the turbine and wanted that to be a major part of the central level. If you could keep closing it off, it would devalue it.

    I'm hoping the blast shields & pistons behave for people...
     
  3. Unitrov11

    Unitrov11 Spartan I

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    I would think suicide would be highly possible with doors and floor open during intense gameplay. Thumbs up on this map!
     
    Toastman likes this.
  4. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    One time I had to keep clambering back up on the tiny conduit rails after falling constantly while dodging grenades being thrown in there and I ultimately failed. It was hilarious.
     
  5. Tom Cinder

    Tom Cinder Spartan I
    Forge Critic

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    Very excited to try this map.
     
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  6. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Toastman updated EXCALIBUR with a new update entry:

    Moar polish!

    Read the rest of this update entry...
     
  7. D4rk

    D4rk Spartan I
    Forge Critic

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    Create your own looking button and have an invisible interactive piece that despawn a when you press it, and set the respawn to like 5 seconds, that way people can't spam the button and break the script.
     
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  8. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Toastman updated EXCALIBUR with a new update entry:

    Air vents we will miss you

    Read the rest of this update entry...
     
  9. Ocular Stratus

    Ocular Stratus Spartan I

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    One tiny querk
    - There is a gap in your trap floor while it is closed.

    Other then that the map is absolutely gorgeous with all the moving objects, and basic aesthetics. Would love to see more maps like this or just from the creator. These type of maps deserve to be in playlists.

    One question though. Would it be possible to make those wind turbines spin as if operable?
     
    Toastman likes this.
  10. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    For the most part, the doors behave properly and I even scooted them in closer to the central seam with z fighter to help out. When the doors load in customs, they are at a minuscule angle but its basically undetectable for normal play.

    I already have permanently hidden objects int eh map due to crappy despawn logic so I wont be doing it anymore.
    --- Double Post Merged, Feb 5, 2016 ---
    Thanks for the support! This map is very much designed with matchmaking in mind. A flexible size for 4-8 players is perfect for a playlist. I can understand that the aesthetic scripting could get axed if it ever got added. We'll see if they like it enough to consider it!

    Gap fixed! Thanks for the notice. In forge there is no gap but customs messes with items coordinates a tad and caused it.

    On spinning turbines: Rotational scripting is super bugged when performing on welded objects facing different directions. I'm surprised I got the pistons to rotate int eh turbine hall for 12 minutes without breaking. They DO break after random intervals, but usually it happens after more time than a slayer match.

    I cannot wait for 343 to fix the rotation crap so can get them all spinning.
     
  11. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Toastman updated EXCALIBUR with a new update entry:

    Out of Beta

    Read the rest of this update entry...
     
  12. TheUNSCVeteran

    TheUNSCVeteran Spartan I

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  13. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Thanks for the feature bud! The scripted doors you mentioned have been removed to promote quicker map flow. I suppose I should post my final map update that occurred before the 2v2 throwdown deadline.
     
  14. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Toastman updated EXCALIBUR with a new update entry:

    The last changes before Throwdown

    Read the rest of this update entry...
     
  15. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Toastman updated EXCALIBUR with a new update entry:

    Moar Glass!

    Read the rest of this update entry...
     
  16. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    Toastman updated Excalibur with a new update entry:

    Version 3: The 1600 Objects Edition

    Read the rest of this update entry...
     
    Randy 355 likes this.
  17. Ryouji Gunblade

    Ryouji Gunblade Spartan I

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    The scripting is unfrigginbelievable. And not only that, all the subtle aesthetics make me smile. This is beyond going the extra mile, it is circumnavigation.
     
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  18. Toastman

    Toastman Promethean
    Forge Critic Senior Member

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    6 months of off/on dev and monthly updates let me layer ideas over a long period of time. I didnt even think of making LEDs until our object count was increased. Then I went crazy haha
     
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  19. Posidian

    Posidian Spartan I

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    your download link is to the wrong site you should change it to your waypoint
     
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