Eternal Flame

1v1 Slayer

Map Description

  1. icyhotspartin
    Big update!

    New Link!

    Taking advantage of the added attention from people complaining about the Maps page!

    Nothing has changed, except for the plumbing - bit thank you to @ExTerrestr1al for his piping skills, and big thanks to 343i for taking up the Mantle of Responsibility of General Motors' long-defunct Saturn division - nothing says quality, affordable luxury like biodegradeable plastic bodypanels!

    Anyway, we've got some video for you this time around, courtesy of @brusky0086 - big thanks for the gameplay, can't wait to see how you treat it for the feature!



    Built for the 1v1 contest from October, this map is.. fun! It may not have the most depth or complexity gameplay-wise, but it is still going to be a hoot taking it seriously, or casually!

    I must end every paragraph with an exclamation mark!

    Please have a go on it, it's a fun time for all and a tight little experience. Will be updating soon with minor fixes to a couple clambers and one light, but other than that, it's good to go - enjoy!

    The past ------ for greater understanding and immersion in the experience, read the lore below!



    -- -- -- --


    So, looks like Halo 5 is a broken, steaming, pile of General Motors during the 80s and 90s-style ****, engineered by people who are far too expedient with their logic. Like me!

    Basically - the downloadable version linked here is broken. Why? Because 343i seems to have designed the intro cams around a 'ROUND 0' kind of thing. This is only a hypothesis, but what's happening is that, because the Shuttle spawns as a physical object at the beginning of the match waaaaaaay out in the desert in a box made of scripted blockers, and we think there is a 'round 0' during the intro sequence, the time-remaining scripting begins exactly at the beginning of the camera sequence, because there is less time left in that 'round' than it is designed to wait for - as such, the shuttle sequence begins once the map loads, and the scripting continues on into 'round 1', landing the shuttle within 20 seconds of the match start, rather than waiting 5 minutes.

    It also causes the Rockets to spawn at the very beginning of the match, when they are normally supposed to spawn when the shuttle arrives, 5 minutes in. This drastically changes the gameplay and severely limits both players' options at the beginning of the match.

    On top of this, the regular scripting of the blockers takes place as scheduled during 'round 1' as well, but there is no second shuttle (it's a normal physics welded object, and is not set to respawn, as it is supposed to stay in that corner of the map) - what happens is that the blockers arrive, along with the accompanying 'sweeper' piece. This sweeper piece ends up sweeping away the shuttle that already landed, and may result in death

    Watch THIS for visualization of the intro sequence.
    And see this photo for the effects of a sweeper block on a normal physics block - keep in mind I took this immediately after it (I) killed the player I was testing with.

    [​IMG]

    It's an easy fix - just delete all cameras and save as a 'GIMP' version - but until we get confirmation from all judges, we cannot save a new copy or link it to this page.

    Stay tuned!

Discussion

  1. ExTerrestr1al

    ExTerrestr1al Heroic
    Senior Member

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    first look at major feature of this map, which is a very SMOOTHLY scripted Shuttle landing!

    (more extensive video to follow at a later date)
     
  2. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    H O L Y S H I T

    That is some of the best script motion I have ever seen. Is this method very specific or rather easy to apply else where?
     
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  3. ExTerrestr1al

    ExTerrestr1al Heroic
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    Thanks, Ascend!

    I've been pondering that today, and yes there are many other applications where this could be helpful, if not solve all a forger's problems with motion.

    When my write-up is done, I feel it will be a "Chicago pile" moment and you guys are all gonna go nuclear with it!
     
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  4. ExTerrestr1al

    ExTerrestr1al Heroic
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    Hi folks. we are aware there is a bug wit hthis map, where the shuttle attempts to land twice, which breaks a bunch of ****. Adding in the cameras created a pre-round, or zero round, where the landing is triggered, and then it is also triggered at the intended time.

    We are appealing to judges to remove all cameras. If successful, we will put a link to THEIR EDIT here in this thread, and probably continue development on our own separate copy from there.

    Thanks for your interest.
     
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  5. icyhotspartin

    icyhotspartin ONI Agent

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    icyhotspartin updated Eternal Flame with a new update entry:

    Eternal Flame - Fixed

    Read the rest of this update entry...
     
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  6. ExTerrestr1al

    ExTerrestr1al Heroic
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    Lol, "piping knowledge". I have no such thing!
     
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  7. DC Valorstrike

    DC Valorstrike Legendary
    Senior Member

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    Excellent scripting, how long did this take?
     
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  8. ExTerrestr1al

    ExTerrestr1al Heroic
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    All - please note there is a new link in the download button, that now leads to the appropriate place, which is IcyHot's fileshare, who built the actual map. It is a beautiful piece of art that also plays fun, so that is why he gets the credit. :D In the interest of having the latest copy and showing #downloads support, please re-bookmark to the new link!
     
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  9. ExTerrestr1al

    ExTerrestr1al Heroic
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    it depends on how you measure the task of research and development for the motion... if you include all R&D, It would put it at close to a year!

    If you are talking about the venture related to the map itself, just a couple weeks. (The eternity ball was a couple more weeks) I lucked out and had a major breakthrough as the competition neared its deadline. Essentially, I had all of the pieces to the puzzle, but one setting was accidentally left in an unintended state that actually revealed the secret.

    If you want to see more about the scripted motion - Tutorial Thread.
     
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  10. DC Valorstrike

    DC Valorstrike Legendary
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    Interesting to hear, great job man. Hope to see more from you
     

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