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Epic

4v4 Slayer
8.5
Featured

Map Description

  1. a Chunk
    This is the 2nd version of Epicenter I've released in H2A. It was co-forged with Xandrith. In this version, the goal was to improve upon previous design by reducing the size, opening up more lines of sight, and adding height variation to the bases.

    Epic is 10 units smaller than Epicborough Keep from base to base, and 5 units smaller from gold to green. Sight lines have been opened up by creating wider openings between the perimeter and interior of the map, and by redesigning the green side of the map. Height variation has been added to the bases partially through the use of natural flooring. Rocks, blocks and crates have also been added to create more cover.

    The Sniper spawns at top green every 90 seconds with 1 spare clip.
    Camo spawns at bottom gold every 2 minutes.

Recent Reviews

  1. NILLOC916 NILLOC916
    8/5,
    My friends hate how much I love this map. One of them rage quits every time I play it.
  2. I want to like this one, I really do... But it looks like another swing and a miss. The rescaling makes it look somewhat congested and will probably cause some nasty spawn issues for 4v4 games considering how quickly players can reposition to get new sight lines. I also do not care for the aesthetic changes to it this time around. I do, however, applaud you for making some of the changes (windows) that I've been clamoring about with the previous version. Frankly, I just don't think you're gonna top the original H4 version.

    OT: Can we stop with the bullshit handing out of 10's to friends? A 10 should be reserved for a map that is all but beyond reproach. Try to be a little more critical guys instead of falling into a slobber fest like the old FH was renown.
  3. WARHOLIC WARHOLIC
    10/5,
    Excellent work on this guys. You really addressed some of the concerns people had with Epicborough and made the map smaller (10 units base to base!) and the center more accessible. Back ramps to bases are more intuitive and general lines of sight improvements.
  4. Xandrith Xandrith
    10/5,
    I wasn't sure how the map was gonna end up, but after playing it and seeing how the aesthetics match the defined flow and streamlined gameplay, Im really happy we did this(:

Discussion

  1. Rome

    Rome ONI Agent

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    Sex
     
    WARHOLIC likes this.
  2. Xandrith

    Xandrith the worst
    Forge Critic

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    I like it.
     
  3. WarlordWossman

    WarlordWossman ONI Agent

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    Good stuff! If 343 is sticking to the two selected maps for HCS they should take this version for sure.
    Also good to have a sniper with 1 spare clip!
     
  4. TheElderAcorn

    TheElderAcorn Video Team
    Forge Critic Senior Member

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    Good work guys. hows spawning?
     
  5. Box Knows

    Box Knows ONI Agent

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  6. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    There's no chance it gets into HCS. I actually started this version before Epicborough was selected for HCS. The very first time I saw pro players play it, Epicborough's faults became quite obvious to me. Even at that point, it was already too late to have a significantly altered version of the map be given any consideration for HCS. I made Epic just because I wasn't satisfied with Epicborough. It's too bad I didn't get a chance to see pro gameplay on the map a few months earlier, but regardless of the timing I'm super happy with how Epic turned out.

    Spawning is not terrible, but not great either. It needs work still. For the life of me I can't understand why this game spawns players right by opponents in a Slayer game with dynamic spawning.

    I'll probably make some more tweaks, but I don't really want to change the design if it comes down to it. I'm pretty sure I could significantly increase the chances of safe spawning by adding an extra room on the end of the bases, but I really don't want to do that as it noticeably slows down the pace of play and changes the map flow. It would benefit the map for objective gametypes, but hurt it for Slayer. Slayer is its best gametype and I don't want to make the best gametype play worse. I don't see that as a good trade-off.

    Since this version of the map isn't in consideration for HCS, I'm taking it back to its original purpose of playing fast paced Team Slayer. If it turns out that I have to accept the occasional bad spawn in exchange, I'm okay with that. Hopefully we can have the best of both worlds... I have some ideas I need to test out.


    I want to give a huge shoutout to Xandrith for his part in both the original design, and in the designing and forging of this version. Being that I've generally been the person to make map posts and reply to comments, I get too much credit for the map, and Xandrith gets WAY too little credit. It's truly been a joint effort.
     
    TheElderAcorn likes this.
  7. Xandrith

    Xandrith the worst
    Forge Critic

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    The bases have been reworked and now have 2 levels with safer spawning. See screenshots!
     
  8. TheGodofForge

    TheGodofForge ONI Agent

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    Chunk and Xandrith, the great father-son duo. At it again with another father-son forge map. Paving the way for more family forged maps in the future. Good job you two. Any chance we will see a map from Momma Forge in the near future?
     
    Xandrith and Chronmeister like this.
  9. Xandrith

    Xandrith the worst
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    This makes me feel weird.
     
    Chronmeister likes this.
  10. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    This map is in my top three for H2A. I like everything about it and was inspired a bit by it when making Substance even though you may not see it. I really hope you guys can make this again in Halo 5.
     
    Xandrith and a Chunk like this.
  11. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I'm glad you like it. :D
    It's my favorite version of the map. Has the best balance of openness and segmentation, best lines of sight, and best scaling. The basements under the bases really improved spawning too.

    Not sure if it will be remade in H5. Xxandrith knows he's free to make it himself. I think we both agree that the versions we work on together are the best though. Both of our solo versions in H2A were pretty mediocre (Epicborough was extremely overrated). We finally got it right when we combined to come up with this version. I personally don't really like rehashing old designs too many times, just because a lot of my enjoyment comes from making new designs. So, we probably wouldn't be just straight up remaking this version of the map. We'll see what happens though... Anything is possible.
     
    Xandrith and Chronmeister like this.
  12. Xandrith

    Xandrith the worst
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    I really love this map too. I still walk around on it wondering if it would have been an HCS success, but hey, at least tesla didn't get in!

    I actually never got to play a real 4v4 on this map. Sad, really.
     

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