Purest form of Halo 5 combat - magnum starts, predictable spawning, risk vs reward movement, damage boost and AR as pickups, with a whole portion of the lore/theme completely omitted but at least alluded to where you aren't allowed to go. But it's necessary to understand the map. Storytelling through environment, ya know?
Have fun - credit where it's due for the Mendicant Bias prefab I threw in for funsies.
Optionally played with the 117 Proof gametype.