Dispelled

8v8 Slayer
9.8

Map Description

  1. TimeDipper
    **********************************************************
    Dispelled - Big Team Battle Refresh (2019)
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    Hi Halo Community,

    This has been an update long overdue! Both the map and this post. In fact, almost 2.5 years after the original map went into matchmaking. In May 2019 we had the biggest Big Team Battle Refresh in Halo 5 that the playlist has ever had, and with it Dispelled also received the beautification treatment to align with the current visual and performance expectations of Forge maps. While mostly rebuilt, the highlights and most notable changes are the following:

    - The canvas has been ported to from the Parallax to Tidal, apparently one of the teams didn't appreciate the sun glare blinding their eyes.
    - The Wasps have been swatted, and each base has welcomed a Banshee.
    - Warthogs have been upgraded to Rocket Warthogs and Mongoose can be found by the Railguns ... you could almost consider them Baby-Gausshogs.
    - Pathing has been reworked to improve flow between the inner and outer routes. This also allows you to take longer and more smooth road-trips to the enemy base rather than head first into a tank.
    - Snipers have left the game.
    - SPNKR Rocket Launchers have joined the game.

    The map has been live in the BTB playlist since May 2019 and I hope you have had the chance to try it out. Thanks to everyone that participated in the many play-tests and joined me on my map to tell me what I did wrong, you're the best!

    Until next time.
    TimeDipper

    **********************************************************
    Dispelled - Original (2016)
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    Original Link: Download

    Dispelled is a BTB map built from the ground up for the 'Meet Your Maker' Competition. The map is designed for BTB Slayer and BTB CTF with Assault Rifle & Magnum Starts. The map also supports BTB Stronghold and BTB Assault.

    *** Check out my new Trailer! ***


    Dispelled is inspired by the multiplayer map Timberland [Halo CE] and the 'Halo' Campaign Mission [Halo CE]. Both these inspirations share common themes which I used as the building blocks for my map such as scale, discovery and vehicular gameplay.

    The goal with Dispelled was to make a Big Team Battle map that had a variety of vehicles such as heavy, light, and team vehicles. What I managed to create was map that has all of these vehicles and keeps a fair balance to ensure no vehicle feels too powerful and infantry game play was not at a disadvantage.

    Dispelled contains the following vehicles, 1 of each type per team:

    2x Scorpion Tank
    2x Wasp
    2x Warthog
    2x Ghost
    2x Gungoose

    The weapon set for the map was also carefully picked and tweaked to ensure that the firepower was available to take care of heavier vehicles such as tanks and warthogs but at the same time light vehicles such as Wasps were not too easily blown out of the sky in seconds. Once more, I wanted to guarantee a fair and balanced experience. For instance, only one weapon [Hydra] will lock on to the Wasp and that weapon is located in a high risk area located in the vehicle tunnel.

    Dispelled contains the following weapons set:

    ---Weapons---
    1x Incineration Cannon
    1x Plasma Caster
    2x Sniper
    1x Hydra
    2x Battle Rifle

    3x Battle Rifle [H2]
    1x Carbine
    1x Light Rifle
    2x SMG
    2x Needler
    1x Plasma Rifle
    1x Storm Rifle
    1x Suppressor
    2x H1 Magnum
    2x Plasma Pistol
    1x Gravity Hammer

    ---Grenades---
    4x Frag Grenades
    4x Splinter Grenades
    8x Plasma Grenades

    ---Power Ups---
    2x Overshield

    Dispelled has been my most ambitious project yet, taking roughly 200 hours to complete. I wanted to make a map that had Matchmaking potential, offered a different experience with each play and was just plain fun. I went through numerous iterations of the map to make more positive changes such as the home base which went from a simple Blood Gulch style base on a hill to a 3-level home base built inside the hill with a vehicle garage, wasp hanger, and safe respawn locations. While it might sound big, it has a very simplistic design and is easy to navigate. Rework was also done to the original design to reduce the maps original scale, and the neutral bases were completely redesigned to remove that seclusion when players entered a building.

    I learned a lot about level design with this map, and am super happy with how Dispelled turned out. I have had great fun making this map, and hearing the reaction and laughter of the lobbies while playing Dispelled has been priceless. Sure there have been hard times during this experience but the positive feedback I have received greatly outweighs the bad.

    I hope you will enjoy this map as much as I have been making it. I highly encourage you to give Dispelled a try and share your experience in the comment section below! It would mean a lot to me, and help me become better as a Forger.

    Thanks to all the Testing Lobbies which gave me the required man power for testing my map. A very special thanks to D4rkDeath and weeeeemann from ForgeFactory for providing me with valuable feedback, thanks to you this map went from great to amazing! Last but not least, thank you to YOU, the reader, for checking out my map!

Recent Reviews

  1. WARHOLIC WARHOLIC
    9/5,
    I think you did a commendable job for rescaling the map however I still think its larger than needed. I think this is the best map that made it in for the BTB refresh last month. Gameplay has significantly improved because of the changes you made from the feedback provided. I really like the passage through the middle as it provides more routes for infantry. This is a very vehicle centric map, so its important to reach a balance between the two. Overall very solid layout and one of the most enjoyable experiences in the playlist.
  2. This map is one of the most Bungie-Era feeling maps I have had the pleasure to play on. Dispelled has a very Halo CE BTB feel to it as the forerunner structures are large and well-pronounced giving an epic feel overall. Additionally the addition of having cave routes into the middle tunnel that once was the spawn for the Gausshog enables better flow and infantry interactivity around the map to keep the distance from the strong helping of vehicles on the map. The elevated structures that are lined along perimeter of the map allow for infantry to get around to avoid tanks and the occasional hog and have concentrated player vs. player combat while vehicles duke it out in the inner circle road that lies below. This map is also one of the few maps that really gets wasp vs. scorpion gameplay right. By deciding to not include stronger air vehicles such as the banshee and phaeton the balance of air against land vehicle feels great and feels right at home for my personal take of how a matchmaking level arena should play. 10/10 would play again
    -DC Valorstrike
  3. TWiseM TWiseM
    10/5,
    This is a great map, I love the classic forerunner architecture, especially in the center. At first I wasn't really all to enthusiastic about the vehicle combat on this map. But I soon began enjoying getting chased around by a wasp or driving a warthog around the corner and get scared half to death by a tank. Using the sniper on this map can be a great advantage as well as a liability. Its not too overpowered because there is a significant amount of cover. While some players may tend to get in the "zone" while sniping it leaves plenty of opportunities for someone to take a side path and get a nice assassination on the marksman. I definitely enjoyed playing on this map and recommend giving it a download and playing it with your friends.
  4. JPRS JPRS
    10/5,
    Loved playing on this map. The aesthetics give this great inclusive feel to the map and at the same time look amazing. As for the gameplay it is incredibly well balanced between vehicles and infantry. At first I thought the wasp would be overpowered but there is plenty of cover and infantry routes. I also thought the tank would be destroyed instantly, but it fits really well in the map, not too overpowered but it can hold it's own. All in all a great map, well worth the download and hope it makes it into matchmaking!

Discussion

  1. D4rkDeath

    D4rkDeath ONI Agent
    Forge Critic

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    I have had the privilege to play on this map a few times! I got to see it go through a few changes and the author has been dedicated to bring an amazing BTB map into Halo 5! The theme of the map really gives you that Timberland Halo feel, but better! The vehicle balance is fun, the team bases are very creative and the area feels exciting to explore. I should probably just leave a review, lol.
     
    TimeDipper likes this.
  2. Black Racher

    Black Racher Legendary
    Senior Member

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    From the screen I just want to say you really need to put a metal texture to 10. It could really reinforce the melting of the structure with the environment.

    (I made a lot of tests, with Secclusion or Viking for example, by changing these property and give to the strutures a real metal shader, and it's clearly better)

    It looks really great anyway !
     
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  3. SmoknBrlz64

    SmoknBrlz64 ONI Agent

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    Fantastic job on this man! Bungie would be proud!
     
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  4. D4rkDeath

    D4rkDeath ONI Agent
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    Yeah, this does have more of that Bungie feel when it comes to old school BTB, which is very welcome!
     
  5. TimeDipper

    TimeDipper ONI Agent
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    TimeDipper updated Dispelled with a new update entry:

    Dispelled Major Update

    Read the rest of this update entry...
     
  6. TWiseM

    TWiseM ONI Agent

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    Great map, can't wait to see what else you come up with!!
     
  7. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    I really enjoyed our playlets on here but the map is over scaled. I would suggest reducing its size by about 40%. I know this is no simple task either and would require reforging many areas from scratch. The layout is solid so I don't think you need any changes but I'd like to test this map again when its size is reduced to ensure this. Infantry is not provided any incentive to run in the middle pathways of the map. The only reason they are moving there is because they spawn there. I would suggest moving the snipers off of the high ledges of each platform and placing them in more contestable locations. This way you don't just stay in the same location once you pick up a weapon, further encouraging movement on the map. I liked all of the vehicles but it seemed a bit overwhelming because there wasn't enough engagement with infantry. I would suggest rescaling the map and reducing the amount of vehicles so that there are still some ground level players to engage with. Let me know when you've reduced the size because I think this layout has some potential.
     
    TimeDipper likes this.
  8. TimeDipper

    TimeDipper ONI Agent
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    Hi Warholic, thanks for the review and the feedback. I just wanted to confirm if you had played the map after the HaloCustoms Lobby on July 25th. I had done a lot of rework to the map and reduced the scale by a fair amount. I also added infantry paths to the center hill which has shown a large improvement in vehicle and infantry engagement.
     
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  9. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    Great to hear that you reduced the scale of the map but looking at the video its hard to notice any difference. The map requires a significant decrease in scale. Again, this is no easy task but I hope you take the time to really investigate how to do it! The last time I played it was on July 25th. I hope to test it out again sometime. The infantry paths in the middle are a great idea, changes like that can go a long way. The more vehicles you have on the map, the less infantry there is. I would try to focus on infantry engagements a little more as your video still shows the 2 wasps, 2 tanks, warthogs, ghosts, etc.
     
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  10. TimeDipper

    TimeDipper ONI Agent
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    Thanks for the prompt response. While the changes might not be immediately noticeable in the video I guarantee you that the map has had lots of rework done and you will surely notice them in your next play through. The video highlights vehicular gameplay as that is what I am trying to promote with my map. That is what I feel the BTB playlist has been all about since the beginning.

    May I request that you re-evaluate your review of the map once you play my finished product rather than my 'beta' version? I would rather you provide me with a review of how the map feels rather than looks. May I also hear the reasoning behind having to scale down my map once more? I am confident my map is comparable in size to Viking and much smaller than Altar.

    I have had great feedback from the community on my map and it plays very differently from the previous version. I cannot stress that enough. I hope you take the time to play it once more and re-evaluate your feedback. Thanks again for checking out my map and taking the time to provide your feedback, it means a lot to me. My apologies if the tone of my comment comes across as rude, that is not my intention. I just want my map to have a fair chance if reviewed by such an experienced Forger. I look forward to hearing your second thoughts.
     
    #11 TimeDipper, Aug 6, 2016
    Last edited: Aug 6, 2016
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  11. D4rkDeath

    D4rkDeath ONI Agent
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    I've had this in my lobbies for quite some time. The map was scaled down a lot and two structures were removed. Pretty solid! It's a different map really, not sure on the confusion, but give Dispelled another go! I too am curious to see your thoughts on the updated version. I've kinda fanboyed this map, so this conversation has intrigued me!
     
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  12. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    I took a walk around your map today and think you did a pretty good job at rescaling the map. I think the sightlines are still pretty long and it could be shrunk in a bit but am excited to play this again.
     
    #13 WARHOLIC, Aug 7, 2016
    Last edited: Aug 7, 2016
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  13. TimeDipper

    TimeDipper ONI Agent
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    Thank you very much for taking the time to take another look! I am excited to hear your feedback from your next play!
     
  14. D4rkDeath

    D4rkDeath ONI Agent
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    Congrats Man! All the changing to the map, redesigns, scaling, weapon pads, play tests, etc. totally worth it to be shined on in this great feature! I really see a desire for more vehicle maps in the BTB playlist, I'd love to see this in there!
     
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  15. TimeDipper

    TimeDipper ONI Agent
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    OMG! This makes me so happy! I seen your message earlier and was like..."no...it cant be!"
     
  16. TimeDipper

    TimeDipper ONI Agent
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    TimeDipper updated Dispelled with a new update entry:

    Balancing and Polishing Update

    Read the rest of this update entry...
     
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  17. JurassicWeeMan

    JurassicWeeMan ONI Agent

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    This map looks like absolute trash - the kind of trash I would keep laying around in my room very close to me and not ever want to get rid of.
     
  18. WARHOLIC

    WARHOLIC Cartographer
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    Just updated my review. Sorry it took me so long! I think the changes you made to the map based on feedback made this one of the most enjoyable experiences in the playlist!
     
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  19. Shadowsheriff68

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    I just recently had the pleasure of playing a BTB slayer match on this map. I havent seen the older variants, but i can say that now it is a great map to see load up in the MM lobby. This is one of the very very few maps i would actually recommend to other people. Great work.
     
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