**********************************************************
Dispelled - Big Team Battle Refresh (2019)
**********************************************************
Hi Halo Community,
This has been an update long overdue! Both the map and this post. In fact, almost 2.5 years after the original map went into matchmaking. In May 2019 we had the biggest Big Team Battle Refresh in Halo 5 that the playlist has ever had, and with it Dispelled also received the beautification treatment to align with the current visual and performance expectations of Forge maps. While mostly rebuilt, the highlights and most notable changes are the following:
- The canvas has been ported to from the Parallax to Tidal, apparently one of the teams didn't appreciate the sun glare blinding their eyes.
- The Wasps have been swatted, and each base has welcomed a Banshee.
- Warthogs have been upgraded to Rocket Warthogs and Mongoose can be found by the Railguns ... you could almost consider them Baby-Gausshogs.
- Pathing has been reworked to improve flow between the inner and outer routes. This also allows you to take longer and more smooth road-trips to the enemy base rather than head first into a tank.
- Snipers have left the game.
- SPNKR Rocket Launchers have joined the game.
The map has been live in the BTB playlist since May 2019 and I hope you have had the chance to try it out. Thanks to everyone that participated in the many play-tests and joined me on my map to tell me what I did wrong, you're the best!
Until next time.
TimeDipper
**********************************************************
Dispelled - Original (2016)
**********************************************************
Original Link: Download
Dispelled is a BTB map built from the ground up for the 'Meet Your Maker' Competition. The map is designed for BTB Slayer and BTB CTF with Assault Rifle & Magnum Starts. The map also supports BTB Stronghold and BTB Assault.
*** Check out my new Trailer! ***
Dispelled is inspired by the multiplayer map Timberland [Halo CE] and the 'Halo' Campaign Mission [Halo CE]. Both these inspirations share common themes which I used as the building blocks for my map such as scale, discovery and vehicular gameplay.
The goal with Dispelled was to make a Big Team Battle map that had a variety of vehicles such as heavy, light, and team vehicles. What I managed to create was map that has all of these vehicles and keeps a fair balance to ensure no vehicle feels too powerful and infantry game play was not at a disadvantage.
Dispelled contains the following vehicles, 1 of each type per team:
2x Scorpion Tank
2x Wasp
2x Warthog
2x Ghost
2x Gungoose
The weapon set for the map was also carefully picked and tweaked to ensure that the firepower was available to take care of heavier vehicles such as tanks and warthogs but at the same time light vehicles such as Wasps were not too easily blown out of the sky in seconds. Once more, I wanted to guarantee a fair and balanced experience. For instance, only one weapon [Hydra] will lock on to the Wasp and that weapon is located in a high risk area located in the vehicle tunnel.
Dispelled contains the following weapons set:
---Weapons---
1x Incineration Cannon
1x Plasma Caster
2x Sniper
1x Hydra
2x Battle Rifle
3x Battle Rifle [H2]
1x Carbine
1x Light Rifle
2x SMG
2x Needler
1x Plasma Rifle
1x Storm Rifle
1x Suppressor
2x H1 Magnum
2x Plasma Pistol
1x Gravity Hammer
---Grenades---
4x Frag Grenades
4x Splinter Grenades
8x Plasma Grenades
---Power Ups---
2x Overshield
Dispelled has been my most ambitious project yet, taking roughly 200 hours to complete. I wanted to make a map that had Matchmaking potential, offered a different experience with each play and was just plain fun. I went through numerous iterations of the map to make more positive changes such as the home base which went from a simple Blood Gulch style base on a hill to a 3-level home base built inside the hill with a vehicle garage, wasp hanger, and safe respawn locations. While it might sound big, it has a very simplistic design and is easy to navigate. Rework was also done to the original design to reduce the maps original scale, and the neutral bases were completely redesigned to remove that seclusion when players entered a building.
I learned a lot about level design with this map, and am super happy with how Dispelled turned out. I have had great fun making this map, and hearing the reaction and laughter of the lobbies while playing Dispelled has been priceless. Sure there have been hard times during this experience but the positive feedback I have received greatly outweighs the bad.
I hope you will enjoy this map as much as I have been making it. I highly encourage you to give Dispelled a try and share your experience in the comment section below! It would mean a lot to me, and help me become better as a Forger.
Thanks to all the Testing Lobbies which gave me the required man power for testing my map. A very special thanks to D4rkDeath and weeeeemann from ForgeFactory for providing me with valuable feedback, thanks to you this map went from great to amazing! Last but not least, thank you to YOU, the reader, for checking out my map!
9.8