"There is no point in going top mid on this map"
"Where is my cover"
"What am I supposed to do here"
Why do I keep falling 10 stories down"
"I don't want to be up top but the bottom sucks"
"You should call this map Rape Em Hard"
"I can't use my AR on this map"
"I can't sustain holding any of the top catwalks"
Thanks to everyone above who made me feel even better about the map I created and the goal I wanted to accomplish
Dig Em Deep is an asymmetrical catwalk based map that takes a lot of inspiration from @MultiLockOn map Trinity.
Ive had the shape for this map for a really long time, but it took me a while to figure out a lot of the macro pathing as well as a lot of getting the right balance of micro in there. After making changes after changes after changes I can finally say Im happy with where it is at and how it plays
So special thanks to:
The map could improve visually but I think it is presentable enough to where I can release it. Plus I want to start a new map.
The map is designed for 2v2, but you can also have really fast paced 4v4s on this. FFA is also really fun.
Binary Rifle 2 shots - 90 Sec
50% Sentinel Beam - 90 Sec
Overshield - 120 Sec
Camo - 120 Sec