>>LOOK BOTH WAYS BEFORE CROSSING<<
>>KEEP IT CLEAN<<
The map now includes moving trains! All credit goes to Foxy Papa Smurf for figuring out how to make them work properly. I looked at his solutions for splattering players and having it move smoothly across the track.
See 'Updates' for a full list of changes!
I spent a good amount of time trying to script the trains to follow the curve of the track, with no luck. In the end I decided to take the curve out and straighten the tracks. Unfortunately, due to a bug the sounds, particle FX and headlights don't move along with the train in custom games yet.
My goal right now is to wait for a one sided objective gametype, like One Flag or Assault, and cater the map completely towards those modes.
Deadline is a remake of Terminal from Halo 2.
Most of the map has stayed very similar to the original. The Station Courtyard has received the most notable changes. Because I only had a few objects left to work with I had to simplify the area a bit. Not having any moving trains allowed me to save objects by leaving the track unfinished, and turning this part of the map into a muddy construction site. There is a large, curved sand bank to drive vehicles around the edge, and several large pipes to drive through and use for cover.
The weapons are similar to the original version as well, but updated with the Halo 5 sandbox. A Railgun has Replaced the Energy Sword on the tracks, because the sword isn't as sought after as it was in Halo 2. The vehicles are currently the same, with a Gauss hog for the attackers, a Wraith for the defenders, and a ghost on either side.
Finishing this map within the object limit proved to be an enormous challenge. I originally planned to include moving trains using scripting, but unfortunately I did not manage to get them in.
The map is currently in Beta. Spawns are set up with One Flag in mind, although honor rules will have to do until an official gametype releases. FFA is not supported in this version. I had to use the neutral spawn points I had to set up an extra set of initial spawns for Strongholds.
I will keep working on this map to improve it, so please post any problems you run into or feedback you have here.
Map name: Deadline