I have been wanting to create a cathedral map for months now; I was never happy with the previous versions of this map so I put the idea on hold and I am finally satisfied with this most recent version of the map.
This map features a Damage Boost in the bottom pit and a Light Rifle close to red spawn. There are also archways that sit above the DB spawn which players can use to drop down on people, but leave those players exposed to most lines of sight in the main atrium, at times forcing them to drop.
I also took priority over the art on this map so that I could do the theme justice.
Thanks to Yeti For Hire for feedback/suggestions.
I recently went back through this map and (mostly) resolved the lighting issues with the map among other things.
2019 Major Changes:
-Lightmap reduced to prevent dark/broken lighting on objects via object optimization and disabling lightbake on preexisting objects and vice versa.
-Resolved the previously bright, "bleached" map lighting:
-Artificial interior lighting generally enhanced.
-Exterior map fog thickened, and previous yellow/green colour swapped for a yellow/brown tint as the background canvas mountains took up this yellow hue harshly.
-Added additional detailing to the cathedral rooftop.