de_dust2 needs no introduction. Originally designed in 2001 by David Johnston https://www.johnsto.co.uk/ dust2's design still holds up and is used today; not only in Counter Strike but other remakes of the map have spanned into multiple game titles.
Ashes (2013) Halo 4The first Dust 2 map I made. My forge skills around this time were aesthetic only and there was only so much fun you could have playing on them so I thought remaking maps would be more my speed coming from an art background instead of a design background, and so my obsession started.
Blood Dust (2016) Halo 5Halo 5's forge mode was different to say the least. Advanced in every way possible since Forge's release in Halo 3. I felt over whelmed so I stuck to what I knew and remade Dust 2 a second time to help me get a feel for Halo 5's forge mode. Blood Dust was a mix between CS 1.5 and CS source
de_dust2 (2018) Halo 5Third times the charm right? After some time passed I was no longer happy with my previous effort, seeing all the content other forgers were making I decided to give dust 2 my best possible effort and to do that I had to start from scratch. I tried doing the more modern dust 2 skin from csgo and went pretty far with it but to me it just didn't feel right so I went back to make the most accurate version of the original and even managed to catch the eye of the maps original creator. Check the email below!
Sniper Rifle x1
Pistol Ammo x3
Splinter grenade x2
Frag grenade x4
plasma grenade x2
The Classic dust2 has always been my favorite and seemed the right fit for Halo. As the Counter Strike timeline moved forward Dust 2 increased in map size with each iteration becoming slightly larger then the last. With that the map was scaled appropriately to the original keeping all major sightlines intact and paths were time clocked to keep it all congruent. keeping the height of a Spartan in mind the only area of the map that I over scaled were the tunnels and are closer to the size they are in CS GO. With that said you are able to traverse the map faster like never before with the Spartan abilities creating new paths to take.
Getting Props from the maps creator