Containment Breach

4v4 Capture the Flag

Map Description

  1. Spirit in Black
    Submission for the Husky Raid contest. Built using a modified Template #6.

    For this map, I wanted to try to set up a convincing Flood outbreak theme.

    I used trash bags to get the look of Flood biomass growing in parts of the map, and while the implementation is far from perfect, I think I was able to achieve something that is at least able to get across the intended theme to the player.

    Building the environment was fairly easy, but it took several revisions to get the Flood biomass looking right. I first experimented with using trash bags, and they worked well enough, however, I needed a very large amount of them to make it even close to convincing. After some more brief experimentation, I decided to use Rock Arrangements from Barrens, as they looked kind of fleshy when angled right.

    With that said, I think it turned out pretty well.

Discussion

  1. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

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    Looking good. I'd suggest even more campaign quality details, but those might cause framerate drops.
     
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  2. ZombieDyer

    ZombieDyer ONI Agent

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    What's this, a forerunner themed map that actually has depth and utilizes a counter aesthetic to compliment the main theme whilst staying true to one of the most loved missions in Halo history? Didn't know it was possible. :)
     
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  3. Spirit in Black

    Spirit in Black Spartan I

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  4. Tempfirefox00

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    I love this map btw. Fantastic work
     
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  5. WARHOLIC

    WARHOLIC Cartographer
    The Creator Forge Critic

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    This map was one of our top 10 considerations in the recent Husky Raid Contest. All of the judges haver their own opinions on each map; however, I wanted to personally share my own with you in case it would be helpful or constructive. If there are any negatives please remind yourself that we needed to heavily scrutinize in order to process our eliminations to a 1st place winner. Congrats on making it on our top 10 list!

    Overall Impressions:

    - Excellent execution of a forerunner theme. I love the angular geometry on the ceiling creating a nice vista when looking across the level.
    - Fog density and particle effects create an immersive experience for the flood spore contamination outbreak.
    - Creative piece usage with terrain elements to visually define flood outbreak.
    - Visual continuity of forerunner geometry broken by using prefab assets for railing and mohawks top mid. These pieces are way too complex and look completely different from the classic forerunner themes surrounding them. I would prefer these pieces to be replaced by simple primitive blocks that match the rest of the map. This is one of the largest drawbacks to the aesthetics in my opinion.
    - Some of the geometry and piece usage looks a bit too primitive in the bases and could use more decorative elements. Specifically the square railing in front of the lift at each base since this is the first thing players look at when approaching bases.
     

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