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4v4 Slayer

Map Description

  1. Riftocity
    I was playing MWR the other day and had a 1v1 battle on Shipment, I thought it would've been cool to make an version of the map in Halo 5 for myself, it turned out rather decent. Remember, it is a Call of Duty map, an old one at that. I made as many adjustments as I could to make it Halo 5 compatible.

Discussion

  1. I MetaBreaker I

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    looks a tad small for 4v4...
     
  2. ZombieDyer

    ZombieDyer ONI Agent

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    I think its more the amount of cover and vertical elements that needs rectifying than the size over all.
     
  3. I MetaBreaker I

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    It's kinda hard with only crates, tho. definitely possible.
     
  4. ZombieDyer

    ZombieDyer ONI Agent

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    Why does it only need to be crates?
     
  5. I MetaBreaker I

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  6. Riftocity

    Riftocity Marine

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    Because its keeping the same layout as Shipment, if i didnt use crates it wouldn't be the same, the whole map is kinda built around the crates
     
  7. Riftocity

    Riftocity Marine

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    And thanks, this comment gave me an idea for the map, since it is in Halo and not CoD
     
  8. ZombieDyer

    ZombieDyer ONI Agent

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    Ok, so I think both of you misunderstand what I said. I'm not saying get rid of the crates, I said there needs to be more sight line blocks and cover. So like how there are broken down cars, barrels etc. Hope that clears things up. :)
    [​IMG]
     
  9. Riftocity

    Riftocity Marine

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    Oh no, I understood lol, I added more cover yesterday to the map while keeping the original maps layout so there is more cover, and I added higher ground in the crates so now its not just on one plane
     
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  10. ZombieDyer

    ZombieDyer ONI Agent

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    bril
     
  11. I MetaBreaker I

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    Okey dokes thanks
     
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  12. Riftocity

    Riftocity Marine

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    Riftocity updated Container with a new update entry:

    Container

    Read the rest of this update entry...
     

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