Cerebrum

Custom
9.0

Map Description

  1. Omni42
    (Edit: this isn't showing up next to the pictures up there for some reason, but here's what the map looks like in action.)


    Brave the perils of Mother Brain's inner sanctum--lava, defensive turrets, hazardous footing, and more--as you attempt to challenge the megalomaniacal supercomputer and live to tell about it.

    Special thanks to Fredlllll, for telling me about this way to make a lava effect (emissive blocks under the water's surface on Tidal), and to Portaleer, who along with Fred helped me playtest it.

    Updates

    11/15/17: "Doughnut" projectiles now play a sound effect when they hurt you, making the source of your injury more apparent. (However, they may be difficult to hear if there are explosions going off at the same time.) Additionally, a light now spawns for a split second every time you wound Mother Brain (after the glass has been broken), mimicking the way enemies in Metroid flash white or red when damaged, and more clearly conveying to the player that their shots are on target.

    Known Issues

    - Despite being scripted to despawn, "Doughnuts", shards of glass, and other objects occasionally stick around longer than they should. I suspect this is caused by having several hundred scripts packed into such a small area, so I don't think it's fixable.

    - Many sound effects associated with Mother Brain (cries of pain, glass breaking, etc.) sometimes seem to be desychronized from any action on the player's part. This is due to the map's ambient noise and player's use of explosives drowning them out. Sadly, I don't think this is fixable either given the inability to adjust the volume and/or range of SFX pieces.

Recent Reviews

  1. FRED lllll FRED lllll
    9/5,
    This map is a testement to the gods of scripting. A complex AI boss with minions that can do massive damage and a level revolving around this is great. Each enemy does a good amount of damage, and combine that with the lava and its perfect. The level looks amazing and the boss looks magnificent. HOWEVER I DO have a few minor gripes for this mother to AI scripting. FIRSTLY the boss room. you have three plafroms but because they are not perfectly flat and small they are almost buttery and then you find yourself playing on a trampoline of lava. SECONDLY I wish the little donuts when they hit your screen would flash red to signal to the llayer because sometimes I dont know I am being hit. otherwise this excites me for your next boss fight.

Discussion

  1. FRED lllll

    FRED lllll ONI Agent

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    No problem man! I will post my solo play completion time :)
     
  2. FRED lllll

    FRED lllll ONI Agent

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    5 minutes and 39 Seconds
    5 Deaths

    So 5:39 and 5 Deaths!!
     
    Omni42 likes this.
  3. Omni42

    Omni42 ODST

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    Nice! Have you found the hidden Samus doll? ;) (As per usual, you don't need to use Forge or Machinima to do so.)
     
    FRED lllll likes this.
  4. DrDreidelBerg

    DrDreidelBerg ONI Agent

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    I saw this, this genuinely was pretty badass. Thank you for giving me something to compliment.
     
    GrayishPoppy210 likes this.
  5. Ryouji Gunblade

    Ryouji Gunblade ONI Agent

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  6. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Brainsssss. Nice map man!
     
    Omni42 likes this.
  7. FRED lllll

    FRED lllll ONI Agent

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    Nope, I wasn't really looking for one I was focused on bouncing around the room like a bunny and dodging just about anything that came my way! XD I may give it another go and see if I can spot our small doll.
     
  8. CertifiedChamp

    CertifiedChamp ONI Agent

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    nice mega man remake
     
  9. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    This looks awesome
     
    Omni42 and FRED lllll like this.
  10. FRED lllll

    FRED lllll ONI Agent

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    I am going to correct you @brusky0086. It doesnt just look awesome... it IS awesome!
     
  11. FRED lllll

    FRED lllll ONI Agent

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    I really hope that everyone gives this map a try for an amazing single-player experience.
     
    Omni42 likes this.
  12. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic

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    Your scripting and the way you apply them to have players interact with the map and its linear campaign-like sequences doesn't fail to impress me- every time. Great job, and keep going! :)
     
    Omni42 likes this.
  13. AsinineDefiler

    AsinineDefiler Legendary
    Senior Member

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    Yes this has quite a resemblance with Super Metroid. Love the fight; it's super nostalgic, and really creative how you incorporated the attacks. Also enjoyed the end bit. Aethestically, it looks amazing. Found the Samus doll by the way. Next boss is Ridley!
     
  14. Omni42

    Omni42 ODST

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    Thanks for the input, folks! Added a couple audio/visual cues to better communicate when/why the player/Mother Brain has been injured.
     
  15. D4rkDeath

    D4rkDeath ONI Agent
    Forge Critic

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    This is just so cool, it has been awhile since something here has caught my eye! Very cool, I look forward to checking it out!
     
    Omni42 likes this.
  16. ryan LFC 92

    ryan LFC 92 ONI Agent

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    I havent played this yet, but it definitly sounds like the direction of alot of maps are going to go in halo 6, especially if Ai is added. People will love to make their own linear campaign levels built for 1- 4 players.
     
    Ryouji Gunblade likes this.
  17. Generai PUG

    Generai PUG ONI Agent

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    Very nice work here, nice to see good things here once in a while
     
  18. Ascend Hyperion

    Ascend Hyperion Speaker for The Dead
    Staff Member Forge Critic

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    Yo, this is pretty cool​

     
    Ryouji Gunblade and Omni42 like this.
  19. Omni42

    Omni42 ODST

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    Why, thank you! :D
     
    Ascend Hyperion likes this.

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