Brutalist

4v4 Slayer
8.7

Map Description

  1. xdemption
    Hello fellow forgers! Today I am here posting yet another map which was created through the collaboration of @A 3 Legged Goat. The design started from one of Goat's initial concepts that I had taken a gander and saw the potential for creating a fun and unique experience. So me and goat sat down with a concept
    [​IMG]
    So from this drawing we created an initial map design with particular design values and ideas that goat initially had with his concept design. After some playtests and various feedback we were abruptly hit with a wall that made us realize how much excess of connections we had with such extreme verticality.

    We also had a challenging issue with creating a vision for the art of the map, initially goat had an ideas to create a more forrunner halls with unique thematic lighting. However, Goat was beating his head against the wall trying to develop the art-style and was about ready to drop the project because of it. So we went to his first initial design he was putting together, and I shot an idea into the dark to him. Brutalist Architecture, or something that was a little more related was Vex architecture from the game "Destiny"

    When we began with the idea, he began slapping ideas and forms together without any effort at all. it was the spark we needed to bring the concept to life. After both testing the concept and putting together art concepts for a week or two we went back to our write up and formulated ideas on our goals were. At the time Goat became busy with the 2v2 contest and I had all the time in the world so overnight I created an initial concept ready for playtesting.

    I drew out and built the map based on the theory of Rock, Paper, Scissors. What this entails is power positioning which has power based upon LOS and positioning. Each power position becomes countered to another position, promoting players to use each power position based upon opponent positioning. The initial design while it utilized these factors well, gameplay felt over-scaled for RRR (Red Reticale Range). Spawning also was an issue as it felt safer to one side of the map which created an over abundance of spawning inside. Lighting also broke right off the bat, with strange pokemon appearing all over the cave walls (lol, you all understand).

    With my mind in full gear and my ideas laid out and bare, I pumped out the map yet again from the ground up on a different canvas with a sprawling fury. While the design was initially for 2v2, the newly added red elbow created spawning capable of supporting 4v4. With the various testing, I was able to get the spawning functioning for 4v4 slayer and oddball and with minor feedback and a great help from some of the best forgers around.

    With all that has happened, I present Brutalist, A 2v2-4v4 map designed with extreme vertical play and dynamic LOS with creative movement. Each area is distinct from the other, from the cave to the open area to the blue room. Ideal for slayer and oddball, I hope that you guys have as much fun as I did formulating this with A 3 Legged goat.

    Weapon list

    Binary rifle - 2 spare clip - 120 secs
    Scattershot - 1 spare clip - 120 secs
    Overshield - 120 secs
    DMR - 1 spare clip - 60 secs
    H2 Battle rifle - 1 spare clip - 60 secs
    Carbine - 2 spare clips - 60 secs
    Light Rifle - 1 spare clip - 75 secs
    Splinter Grenades x 2 - 75 secs
    Plasma Grenades x 2 - 60 secs

    Special Thanks

    @MultiLockOn (thanks for the art broski)
    @Given To Fly
    @DarklingNinja
    @Kurismic (same goes to you)

    @Erupt
    @A 3 Legged Goat (you rock buddy, You deserve credit just as much as I do)
    @black picture
    Itz a Bobcat
    @SaltyKoala

    And the countless forgers and players who helped me playtest this map into fruition!

    Thanks guys! here is your download link!

    DOWNLOAD

Recent Reviews

  1. This is a map that I initially enjoyed, but has since gone down the proverbial toilet with me. As I had brought up many times from the beginning, Blue Ledge was a dominant position to hold because of the advantageous sight lines it offered and the ability to influence spawns on a good portion of the map. The map is incredibly snowbally, and a lesser skilled team can easily crush a better team if they set up correctly on it. That isn't winning from strategy, that's winning from a game breaking imbalance in the map. While I had previously given this map a 9/10, I can see now that my initial review was premature, and this has not lived up well to multiple replays.

    5/10. Average at best.
  2. Great map, a very unique feel to it. It stands out from the other halo maps. Strongholds definitely shines in this map.
  3. StalkerPr1me StalkerPr1me
    10/5,
    Insane Look man! Gj
  4. Kurismic Kurismic
    10/5,
    My favorite map of yours thus far as it combines fun level-design and a gorgeous aesthetic. Bravo, young padawan.

Discussion

  1. BlackDeath10

    BlackDeath10 Promethean
    Senior Member

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    Great map both in play and visuals. Will be doing a more indepth later. Ball on this map is awesome!
     
  2. Zandril

    Zandril Heroic
    Forge Critic Senior Member

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    I'm calling this map Vex
     
  3. xMalevolution

    xMalevolution Creative Force
    Creative Force

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    Someone get reviewers onto this - this is a flopping masterpiece!
    I also love the random aesthetic.
     
  4. SheapCreaper

    SheapCreaper Spartan I

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    Here you go! It's not as thorough as I could have made it, but I hit on the main points, I think.
     
  5. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    That didn't take long lol
     
  6. SheapCreaper

    SheapCreaper Spartan I

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    Well, I've been watching your screenshots for a while. This really is an impressive map, and my review doesn't quite do it justice.

    By the way, you know there's a hidden... pizza... on the map, right?
     
    #7 SheapCreaper, Apr 10, 2016
    Last edited: Apr 10, 2016
  7. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    Shhhhhhh
     
  8. SheapCreaper

    SheapCreaper Spartan I

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    Secret's safe with me. lol.
     
  9. Gabotron ES

    Gabotron ES Recruit

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    This aesthetic is my favorite, it just looks so clean and perfect, with a very nice alien look. Awesome work!
     
  10. Kurismic

    Kurismic Legendary
    Forge Critic Senior Member

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    Good Job buddy
     
    xdemption likes this.
  11. SheapCreaper

    SheapCreaper Spartan I

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    Looks like ForgeLabs made a video on the map as well!
     
  12. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    *starts dancing*

     
    Randy 355 likes this.
  13. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    This map deserves every Feature and good review it gets. It looks great and plays great. You know when a map makes you jealous that it's of good quality!

    Looking forward to seeing this hit matchmaking. It really needs to get in.
     
    #14 Randy 355, Apr 16, 2016
    Last edited: Apr 16, 2016
  14. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    Demption updated Brutalist with a new update entry:

    New stuffz!

    Read the rest of this update entry...
     
  15. SheapCreaper

    SheapCreaper Spartan I

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    Here's another one!

     
  16. xdemption

    xdemption ATN
    Forge Critic Senior Member

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  17. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    Demption updated Brutalist with a new update entry:

    Slight tweaks!

    Read the rest of this update entry...
     
  18. Unsorted Gaming

    Unsorted Gaming Spartan I
    Forge Critic

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    I shot 2 cores...nothing happen :( and I notice there was a pheton outside of the map
     
    SheapCreaper likes this.
  19. xdemption

    xdemption ATN
    Forge Critic Senior Member

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