Box Town is an asymmetrical 2v2 map with a ghost town theme from halo 3
Ive had a block out of this map for a while named Box CE, and was really satisfied with how it played so I wanted to make it look better and attempt to art it up
It was pretty challenging to do (being someone who always just makes block outs) but I stuck with it.
I wouldn't have been able to do it without:
So thanks BRUHS and anyone else who may have helped that I missed
Sent. beam 2min
1x Splinter (secret spot :])
The map is 95% done meaning the following:
I will be updating the lift to function smoother and have it scripted to where when you enter the room its at the bottom ready)
Some skybox stuff
And some more lighting possibly
Ill just copy and paste from my other thread how this map came to be I guess:
This map started out as a joke between a friend and I. We were trying to see who could build the most vertical map. I started with the central atrium. I wanted players to have to drop down A LOT for two reasons. First for power weapons/powerups. Second to keep players cycling through chokepoints on the map. You will find a lot of the time to stay alive you will have to drop down. This was my whole intention for the map.
The map uses teleporters to get players to the high points on the map, however they are very exposed parts of the map and can be baited quite easily. There are 3 senders and 3 receivers.