Avalanche

8v8 Capture the Flag
10

Map Description

  1. NOKYARD
    A remake of the classic Halo 3 Big Team Battle map Avalanche. Meticulously built to replicate the Avalanche experience that so many players loved.

    Primarily a collaboration between myself and nillapuddin626, over the course of the past few months we've streamed the build process, accepted feedback and suggestions from our viewers, brought in friends, acquaintances, and a few talented folks to help us refine our design. Youtube Playlist of all 45 streams.


    We're not about to claim this a 1:1 remake, but, using advanced measuring techniques we recreated the map to an incredibly high level of accuracy, for the non-playable space we formed our own aesthetic built around a renewed Forerunner style.

    For being such an enormous map we knew from the outset that it would be a budgetary challenge, so we committed ourselves to forge in the most economical and creative ways possible. This resulted in very efficient geometry while still following our very strict objectives of retaining accuracy, frame rate performance, and player containment.

    We made one notable addition, inside the base there is a chamber which houses the newfound Wasp. This room is protected from the inside and outside with clearly distinguishable team coloured game-labeled barriers which perform different duties depending on the game type selected.
    Strongholds: Blocks enemy entry from both sides so enemy can't steal Wasp.
    CTF: Blocks enemy entry and exit on the outter wall only, they have access to the chamber but cannot leave through the front wall with your flag, ensuring original flag exit paths.
    Slayer: Both entry and exit to the Wasp chamber are freely accessable to both teams. They WILL steal your Wasp so keep an eye on it.

    The base colour markings are constructed of Team Labeled Shields and will change colours depending on the spawning team and game type selected. In Multi-Round games they (should) change to the colour of the current spawning team, and will appear white in both bases for FFA game types.

    The weapon layout does it's best to replicate Halo 3's weapon roles while giving players a few new toys to play with. For instance, the on-field Brute Shot is replaced with a Plasma Caster. The Laser, which was originally intended to counter the Falcon, is replaced with a Berserks Claw. It fills the role of the Laser and Halo 3's heat seaking Rockets and can take down a Wasp with 3 tracking shots, leaving enough ammo to clear the upper Mancanon Stronghold platofrm.

    [​IMG]

    This map was explicitly built for the Custom Games Community with the upcoming game browser in mind. Everyone knows and hopefully loves Avalanche but we are also focussing on an audience of PC players new to the Halo franchise and hope to provide a similar experience to what players found in Halo 3.

    P.S.
    Dont use BR starts, for the love of the children.

    ReddIt Thread

    Special Thanks
    CaptainPunch374
    WyvernZu
    SecretSchnitzel
    N3gat1veZer0
    Squally DaBeanz
    S117 Oracle
    ArturBloodshot
    Agent Zero85
    INFINUT
    Ja5on 0
    Azzaboy97x
    Caustic Kirby
    ANEVILSPAR7AN
    xNFx MoNsTa
    Unyshek
    vfxninjaeditor
    Tom French​

Recent Reviews

  1. DU3L MAUL3RS DU3L MAUL3RS
    10/5,
    From start to finish, Nok and Nilla have painstakingly measured, assessed, and playtested virtually everything from the H3 map then transposed and transformed it into this stunning recreation! I haven't seen anyone put so much work and effort into a map since the H3 days, and with that level of dedication using H5 Forge, the result is astounding. From features like the slippery ice to the cover and sightlines play tribute to the original. And the additions are both welcome and fitting for H5 combat as well as stunning aesthetic features like the machine ran Forerunner rings.

    Pristine work guys!
  2. I have been keeping track of this project since the beginning and I helped testing on the final stages, and I must say it is an extraordinary work of Nok and Nilla.
    The precision and attention to the minimum detail to recreate the original experience had blown my mind, all this while fighting against the limited budget, bug issues, and constantly improving aesthetics and map performance. It surely was a challenge but this map demonstrates what skill, knowledge and patience can achieve, and I hope this one gets the attention it deserves.

Discussion

  1. JurassicWeeMan

    JurassicWeeMan Spartan I

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    343i please put this in matchmaking! The only other thing I have to say is: "Yes!"
     
  2. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    Well done! Glad to see this finally posted! I can't wait to get some matches on this. This is just amazing all the work put into it.
     
    NOKYARD likes this.
  3. SmoknBrlz64

    SmoknBrlz64 Spartan II

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    Been following this map's development for a while now and I'm looking forward to playing on it. More than anything though, I'm curious what methods you used to scale the map.
     
    NOKYARD likes this.
  4. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Scaling is detailed here:



    Although we later found it might be 1:1 if the measurements on the Sniper scopes are accurate from Halo 3 to Halo 5.
     
    Randy 355 likes this.
  5. vfxninjaeditor

    vfxninjaeditor Spartan I

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    Glad to have been able to watch this from beginning to end, Nokyard! Thanks for letting us participate, even if it was just in small ways. Really fantastic work on this.
     
    Randy 355 and NOKYARD like this.
  6. MULLERTJE

    MULLERTJE ROGUE

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    I have not played in weeks but I have an urge to hop on and check this out as soon as I can. Looks terrific.
     
    NOKYARD likes this.
  7. AlexVan123

    AlexVan123 Halo Customs

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    Awesome work! This looks incredible. I'm so interested in seeing the final product in game. Congrats on finishing it.
     
  8. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    I said "Wow" out loud. I'm stupidly impressed.
     
  9. Unfound

    Unfound Art Team
    Forge Critic

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    Visited a couple of your streams during the build, glad to see it's finally finished. Definitely needs to be in the next BTB rotation.
     
    NOKYARD likes this.
  10. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    If 343 doesn't implement this sucker into matchmaking I'm going quit forging right here. Maps like these are why I love the forge community so much. Looks SICK!
     
  11. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I found some game play to hold you over until you can play.



    I expect you will still be forging for the foreseeable future. They have already shown interest but i am holding out for Pistol starts.
     
    CaptainDireWolf likes this.
  12. Gabotron ES

    Gabotron ES Recruit

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    Finally, this is incredible. That's dedication yup.

    Now we need to get this in MM!
     
    NOKYARD likes this.
  13. nillapuddin626

    Senior Member

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    Many thanks for all the kind words, Nok was a great partner and I believe we did a damn fine job.

    Now, get out and play! I really hope everyone enjoys the gameplay experience. Obviously if you have questions, concerns, feedback or critiques, send it to Nok, if you want to gushingly praise it you can send it to me : )

    P.S.
    PowerUp/Vehicle/Weapon Locations and Callouts!

    [​IMG]
     
    WAR, Gabotron ES and NOKYARD like this.
  14. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I knew i forgot something. Added.
     
    Gabotron ES likes this.
  15. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Fantastic work on this Nok and Nilla! Avalanche is a huge project to take on and recreate. Hope to get some games on this soon as it was one of my favorite maps in Halo 3 BTB. Nice touch with your energy bridge image, its alive!
     
    NOKYARD and Randy 355 like this.
  16. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Forgot to post this:

    [​IMG]Perf

    Groups are now down to 3. The high Physics number is due to the man canons and 2 Wasp.
     
  17. Preacher001

    Preacher001 Mythic
    Senior Member

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    Well worth the wait.
     
    NOKYARD likes this.
  18. Faulk Smash

    Faulk Smash Promethean
    Senior Member

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    "perfoprmance"

    Stick to making Grifball maps noob.








    Kappa
     
    NOKYARD likes this.
  19. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    it's the canadian spelling

    we're always inserting letters where they don't beloung
     
    #20 NOKYARD, Nov 20, 2016
    Last edited: Nov 21, 2016
    Preacher001 likes this.

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