Map Description

  1. MultiLockOn

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Recent Reviews

  1. It took me multiple games, and some time For it to sink in and realise how absolutely perfect this map is... Arkanum is what every forger dreams of creating; a map that makes no compromises on any of it's key features. (pun not intended) Fully delivering on both new and exciting gameplay, and an original visual theme. Also striking a perfect ballence between predictability, and creative movement, players can expect to continue to find new strategies and options to outsmart their opponents. Arkanum is a community crafted map where some of the best talents forgehub has to offer all piched in their 2 cents, and without them this map couldn't have been fully realised. Featuring the cleanest scripting i've ever seen, and the absolute best in art and gameplay philosophy. Congradulations to everyone involved in the making of the best map H5 forge has to offer, i can only hope we will be graced with another one of it's kind.
  2. solid 5/5
  3. ZombieDyer ZombieDyer
    7/5,
    Death pits, that's my biggest concern with this map. Ascendance by FRED lllll suffered from a lot of the same. There's also a lot of odd nook and cranny areas that are perfect for campers. Over all the map is stunning and I don't know what your budget is but with a bit more added to it, I think this would make an A grade aesthetic environmental concept map. Extra scripting and features are the cheery on the cake that saves this map but as they aren't vital to core gameplay I don't want them to impact my judgement of the whole map. As always this review will be updated if the map changes anything I have mentioned.
  4. Brilliant aesthetics, scripting and innovation of layout!

Discussion

  1. MultiLockOn

    MultiLockOn Forerunner
    Forge Critic Banned Senior Member

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    Okay quick notes!

    First of all, go sign up for the arcanum 2v2 tourney!

    If anyone is confused on what's going on with this map; there's certain doors and pathways only the keyholder can take. Doors will open for him and close behind him. The keyholder gets 10 uses (which is labeled on their HUD how many they have left) and then the key breaks. The next use will teleport them to a dead end and the key will reset to the next position where it continually cycles between 3 spots just like the Bomb. If you kill the keyholder, the key resets. You can tell someone has the key because they glow orange and there are a trail of fireflies wherever they go. That's it, have fun!

    Thank you so damn much to everyone who helped! The scripters; Martian, Stinger, and Punch - thank you guys for the weeks and months you put into this! It means the world and the map wouldn't have been possible without you guys.

    Thank you to Given and Goat for all the help along the way with all the work you guys put in.

    Huge shout out to MULLERTJE for the kickass screenshots!

    All the testers, we've probably ran this map 140+ times in the past month within a really small group so you guys really helped me out.


    Enjoy everyone!
     
  2. Xandrith

    Xandrith Legendary
    Forge Critic Senior Member

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    "As if I'm gonna start another map ahaha no but thanks man"

    - MultiLockOn, right after Oblivion was posted.
     
  3. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Your gamertag has never been more appropriate than now. Love the Dreadnaught theme and wish the pendulums could swing a bit when you land on them but they still function fine as is. Its very rare to see these creative concept pieces fleshed out to such completion like this. Well done man!
     
  4. MultiLockOn

    MultiLockOn Forerunner
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    They do swing! Did you watch the video :)
     
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  5. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Thats cool, I guess you have to load it up in custom game to get them to swing properly. My bad! Just watched the video too. I'm a huge Tool and Perfect Circle fan. Great music choice. Your maps always come with really high video production value, wish everyone could do these :)
     
  6. Nitro

    Nitro Guilty Spark

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    I was saying the same thing! Maps with trailers, like ZOMG..

    This was well put together Multi, great job on the map and hypeness that you brought to the map/gametype. I can't wait to wipe the floor with you in the tournament. BTW, I will be live streaming it :) .
     
  7. MultiLockOn

    MultiLockOn Forerunner
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    Tool kicks ass, and when I first heard this song by perfectcircle my jaw dropped. So good
     
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  8. JurassicWeeMan

    Senior Member

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    This map is yum.
     
    Given To Fly and MultiLockOn like this.
  9. ZombieDyer

    ZombieDyer Spartan III

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    one word: damn
     
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  10. AceOfSpades

    AceOfSpades Talented
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    Still haven't gotten to play this, but I'm pretty much solely to blame for that.
     
    Given To Fly and MultiLockOn like this.
  11. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Damn did I pick a bad time to start pushing out my old piles of junk. :p Theyre going to look twice as bad now!

    Great looking map and Great post.

    Is there a prefab or anything for the key mechanic? Might try my hand at a design in the future.
     
  12. MultiLockOn

    MultiLockOn Forerunner
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    I'm sure it'll be easy enough for the script guys to transfer over now that it's made
     
  13. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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    This map is fantastic in every way possible. After running around on it I do have some small things however that I think would improve the map.

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    This ledge here has a much higher clamber ledge on the side I am facing then what what it seems to be. Yes you can clamber on it currently, but you have to crouch jump unless you're going for the corner.

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    You can walk on this!?!?! I am fine with being able to walk on this, however I didn't realize you could walk on this until I loaded it up in forge and saw that there was an invisible blocker over it. Maybe make it so its easier to tell you can walk on it? Seeing as you can walk through the vines normally, I do not think people are going to just take the chance to walk on it during a game. Should probably somehow make this more obvious to walk on.

    And the only other thing that I think would be nice to have is to include projection blockers on the stairs all around the map, so you can bounce grenades up stairs. This would also help with the grenade launcher. I found it rather annoying being restricted to shooting it off walls rather then the floor when stairs were present.

    All in all very minor things. This map is gorgeous.
     
  14. MultiLockOn

    MultiLockOn Forerunner
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    Don't know how I'd solve the vine problem, seems like something people just have to figure out the first time and they're good to go.

    As for everything else I hear you. I freed up another 40 objects or so, so I'm down to go projectile block everything :) thank you for all the kind words
     
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  15. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    You could prob solve the vine problem by simply placing some magnum ammo laying in the middle of it. that would be an instant visual clue that you can walk there.
     
  16. MultiLockOn

    MultiLockOn Forerunner
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    What if the magnum is a trap?
     
  17. AceOfSpades

    AceOfSpades Talented
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    [​IMG]
     
  18. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Damn fine work man. Probably your best looking map you've made. Feels very dark and mystical, almost a Diablo 2 vibe if you've ever played that. The key concept is awesome too. Keep it up man.
     
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  19. S0UL FLAME

    S0UL FLAME Legendary
    Senior Member

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    It's good.

    Don't argue with me.
     
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