When designing Antifreeze, I thought about the ‘experience’ and imagined the kind of battle interactions I want players to achieve. I wanted to create a fast paced environment that complimented the advanced movement mechanics of infantry based combat while providing enough flexibility for light vehicular interaction.
I thought a ‘W’ shaped vehicle circuit would balance travel times between infantry and vehicle routes but wanted to connect the end points together to give it more fluid movement. I combined the traditional figure 8 design philosophy and ended up with a more pretzel shaped topology as a result which you can see in my initial sketch below.
HaloWaypoint Feauture: A Fond Farewell