ANTIFREEZE

8v8 Capture the Flag
10
Featured

Map Description

  1. WAR
    When designing Antifreeze, I thought about the ‘experience’ and imagined the kind of battle interactions I want players to achieve. I wanted to create a fast paced environment that complimented the advanced movement mechanics of infantry based combat while providing enough flexibility for light vehicular interaction.

    I thought a ‘W’ shaped vehicle circuit would balance travel times between infantry and vehicle routes but wanted to connect the end points together to give it more fluid movement. I combined the traditional figure 8 design philosophy and ended up with a more pretzel shaped topology as a result which you can see in my initial sketch below.

    HaloWaypoint Feauture: A Fond Farewell

Recent Reviews

  1. Fidace Fidace
    10/5,
    Love reading the explanation of what the forger was aiming for. Because you nailed it.

    Overall, I really dig this map. Particularly like the flag placement in ctf. Exposed, but not necessarily easy to grab.

    Also a great map for strongholds.

    My only gripe, and it's probably just personal preference, is the pretty extensive use of forrunner weapons. Makes absolute sense thematically, but I do tend to get frustrated when looking for a weapon to swing a bad situation and all that's around is a bolt shot or suppressor.

    With a lack of vehicles etc I can see why hydra or Railgun mightn't suit, but it does feel like there's something missing as far as mid tier weapons go.

    Binary x 2, cannon, then peashooters is what it almost feels like.

    Anyway, again, that may be personal preference re weapons, layout and navigation and map balance are all GREAT.

    Excellent work.
  2. yukikage yukikage
    10/5,
    awesome!!

Discussion

  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    [​IMG]

    After leaving Washington, I wanted to help retain the visual theme I created with the forerunner geometry as much as possible. I created some structures in sketchup for Tom French to consider when finalizing this map which you can see below.

    [​IMG]

    [​IMG]
     
    #2 WAR, Dec 17, 2015
    Last edited: Dec 17, 2015
  2. xlArctic

    xlArctic Guest

    Just want to say this map is really fun but very broken. In both bases you can break out of the map as well as jumping off of the orange pillar and onto some other spots you can just walk up to the top of the map and hide.
     
    WAR likes this.
  3. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Thanks for letting me know about this one. I've been taking notes on all of the areas players have been getting out of the map. We'll fix it in a future update.
     
  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member Temporarily Banned

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    Definitely the coolest map of the bunch. Shame there are exploits on it, but those will get fixed eventually. I'd give ya my gameplay feedback, but I'm too busy forging. :p
     
    h0twing3 and WAR like this.
  5. WAR

    WAR Cartographer
    The Creator Forge Critic

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    WARHOLIC updated ANTIFREEZE with a new update entry:

    Version 2

    Read the rest of this update entry...

    Huge thanks to Squally DaBeanz for completely reforging the map and implementing improved design decisions. Without him this update would not be possible and it was a pleasure to co-forge this update with him.

    Special thanks to Wyvern for fixing our lighting and performance problems by moving the entire map to the Tidal canvas. Thanks to Black Picture for making the best looking 'sneaky' halls and creating new visuals for Closets. Given to Fly for decorating the 'Lookout' location with better visual presentation. Nitro for his decorative additions and SniperC, Randy and Creative Force for last minute help and moral support with this project.
     
    #6 WAR, Sep 15, 2016
    Last edited: Sep 15, 2016
    no god anywhere, Nitro and ReinaStorm like this.
  6. I_ZeonZz_I

    I_ZeonZz_I Spartan I

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    Would love to play this but the download link isn't available.
     
  7. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    You never got around to bringing me in to go over spawns. :(
     
  8. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Well, I asked and you said the map didn't have any spawning issues. Would still love to get a second opinion on it. Lets jump in forge sometime.
     
    SecretSchnitzel likes this.
  9. MultiLockOn

    MultiLockOn Promethean
    Forge Critic Banned Senior Member

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    Was anything design wise actually changed
     
  10. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Yes, they are minimal but greatly impact gameplay. Here are the main design changes:

    - Additional entrances / exits created for each base

    - New route created to allow access from caves to closet

    - Sneaky routes created from Closet streets to Lookout

    You'll be able to play this tomorrow:)
     
    #11 WAR, Sep 15, 2016
    Last edited: Sep 15, 2016
    Nitro likes this.
  11. Zandril

    Zandril Heroic
    Forge Critic Senior Member

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    Reporting you. You stole this map from Matchmaking
     
    WAR, ArturBloodshot and a Chunk like this.
  12. JurassicWeeMan

    JurassicWeeMan Spartan I

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    Those pics look SICK. Halo: CE vibes here we gooooooo
     
    WAR likes this.
  13. D4rk

    D4rk Spartan I
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    I really like the way the map plays better now that the update is out. However, I felt the old version had more color, which I really enjoyed. Preference aside, I do enjoy playing this map. I can't wait until 343 fixes some of the framerate issues going on with all of the btb updated/new maps.
     
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  14. WAR

    WAR Cartographer
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    I just found some amazing gameplay from MintBlitz that's worth watching. This guy doesn't die and is getting montage worthy clips on Antifreeze...twice. As if one perfection wasn't enough for him.
     
  15. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I've only played the map a few times and this was probably my second playing the updated version. Antifreeze seems to have gotten worse from what I remember because the map is extremely linear right now. Perhaps that is the charm of the design and I can respect that, but I dislike the way people play the map now - especially on Strongholds - because of how easy it is to trap the other team on their side of the map. That compounded with all the corners and all the scattershots made it impossible to do much of anything. Recurve has similar problems (two players can block all the ridge spawns for the entire game and spawn kill anyone spawning behind them with the railgun), but it's somewhat easier to break out of that setup.

    We can run around the map sometime this weekend if you'd like to throw ideas around. I'm not a BTB guy, but if the map has a chance to be updated, I think it'd be good to reevaluate some of the pathing.
     
    WAR likes this.
  16. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Thanks so much for the feedback Goat! I rarely get feedback on the map, so hopefully we can really hammer out some improvements together. I've already started to make substantial changes to the general scale and some of the pathing in the middle of the map to create flanking routes. I'll post some pics soon to give you an idea of what I altered. Or we could just run around on Forge together!
     

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