Aerocrest

2v2 Slayer
9.0
Featured

Map Description

  1. AceOfSpades
    Anyone who was anyone during Halo 3 knew that Aerocrest was one of the most fun and dynamic competitive maps to come out of Sandbox. Unfortunately, neither of the maps original authors, Rorak Kuroda and Vyctoriouz, play Halo 5 much, if not at all, so I took it upon myself to recreate this classic using our much much much more powerful forge engine.

    For those unfortunately unfamiliar with the original map, Here's the original map thread from Halo 3

    While the original iteration of this map could comfortably hold 2v2s or 6v6s, because of Halo 5's movement mechanics and my desire to stay as true as possible to the original design, this map is built solely for 2v2s.

    In addition to the weapons listed below, a Grenade Launcher and Sentinal Beam are present on the map.

    Thanks to Mr Pokephile from ForgeLabs for the video!

Recent Reviews

  1. The design remains fantastic, you've done a great job recreating the map, with a degree of accuracy. Great for 2v2 gameplay. Skillful weapons, and abilities are limited. Excellent job Ace!

Discussion

  1. Preacher001

    Preacher001 Spartan III
    Senior Member

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    There's just something about killing things with futuristic weapons in castles.
     
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  2. UnknownEmerald

    UnknownEmerald ONI Agent
    Forge Critic

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    Had a quick look through and would like to suggest a few adjustments.

    1. I would remove the teleporters. Having put so much effort into the layout and aesthetics, the teleporters will be used way too often. The players won't feel like taking the long stairs to get to the higher grounds.

    2. MORE FLAGS! This one large flag at the side of a castle really adds to the atmosphere so maybe consider adding a few more around the map?

    3. The top mid section of the map is a little open and bland. A few crates here and there to add a bit of cover maybe? Also the lighting could be improved in that area. Whilst there are torches on the wall, add some invisible lights to bring the interior to life.

    4. This is a rather small nitpick but for the grenade launcher position, could it be moved to where the cylinder is? It may just be my OCD kicking in, but there's something off with where it's placed. It's just a nitpick haha.

    - Overall, this is one of the best [If not] THE best castle maps I've seen so far. It definitely gives the Eichenwalde vibe from Overwatch.

    Pop me a message if you decide to add some of these suggestions and I'll play test a few times.
     
  3. Given To Fly

    Given To Fly Aspiring Developer
    Staff Member Forge Critic

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    1) No
    2) Um.
    3) NO
    4) nah
    Aesthetics aside,
    This map holds up as much as it could from the original in 2009 :)
     
  4. Orzium

    Orzium ODST

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    I don't think UnknownEmerald's comments required critiquing.
     
  5. AceOfSpades

    AceOfSpades Talented
    Senior Member Forge Critic

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    1. The teleporters were and still are an integral part of how the design plays out. They're not going anywhere.

    2. If framerate allows it, I might be adding more aesthetic details throughout the map, including another flag or two. I was starting to get framerate drops while flying around the map, so I'm leery to add too many more details. Currently right around 1100 objects, so I'm right on that cusp.

    3. Not about to just add lazy cover, though I have purposefully left out one wall piece from the original at top mid. I feel like there's not much some here and there cover would really add to the gameplay of the map, probably just slow it down. Not something I want.

    4. The original had a sword in the same position the grenade launcher is. Tried the sword out and did not care for how it played in Halo 5 on this map. The power weapon position next to the stairs was kind of a defining feature of the map in Halo 3, so I'm sticking with that position.

    Basically, I'm not really looking to make any design changes to the map, as my intention was to replicate the gameplay of the original as much as possible. Appreciate the feedback though. I'm really glad you think it emulates Eichenwalde, because that's precisely the feel I was going for.
     
  6. UnknownEmerald

    UnknownEmerald ONI Agent
    Forge Critic

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    Glad you read thought it! If any changes are done to this map give me a shout as I'd love to feature it. Whilst I know it's a remake, don't be afraid to try new things. Like you said Halo 5 mechanics are different so it might bring something new to the map! Whilst it's already beautiful, it can still become better :D
     
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  7. Given To Fly

    Given To Fly Aspiring Developer
    Staff Member Forge Critic

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    Correct, but the changes suggested are without warrant. If you haven't played the map, don't suggest changes that alter gameplay. The teleports are crucial in circulation, and adding crates is never a good idea. It's lazy cover, which diminishes gameplay, and provides "ring-around-the-rosey" encounters. Overall, it's just a silly suggestion, especially without understanding how the map plays. Or the original for that matter.

    Any artistic suggestions are fine, but there is no reason to judge the design based on a quick look through, or for that matter, even a few play tests.
    Always remember, if you are critiquing a map, you need to understand it.
     
  8. Orzium

    Orzium ODST

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    You have played the map one, get off your high horse and learn about design...
     
  9. AceOfSpades

    AceOfSpades Talented
    Senior Member Forge Critic

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    LOL he made the map in another Halo game too and has played the original from Halo 3 as well as this iteration.
     
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  10. MultiLockOn

    MultiLockOn Edgelord
    Senior Member Forge Critic

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    Yeah no you're wrong.

    And you're an idiot.
     
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  11. Orzium

    Orzium ODST

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    No need to be Given to fly's butt buddy!
     
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  12. ExtraSpicyMemes

    ExtraSpicyMemes Recruit
    Temporarily Banned

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    Not only this but if you're going to add cover on a castle map at least suggest something midevil themed like some balistas you can take cover behind or perhaps a battle torn area with some makeshift cover, instead of.....Crates? In most cases you want to redesign rather than add cover, and like others have said it defeats the purpose of a remake, at that point its a re-imagination.
     
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  13. WARHOLIC

    WARHOLIC Sentinel
    Cartographer Forge Critic

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    Hey I just posted your map on Rorak Kuroda's Facebook page. I'm interested to see his reaction, you did such a remarkable job recreating his map. Anyone would be honored to see people remaking their work even though they left the Forge community. I miss Rorak now...
     
  14. HeX Reapers

    HeX Reapers Marine

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    We need more H3 forge remakes. Honestly some amazing 4v4 designs hidden in there.
     
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  15. Soldat Du Christ

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    Love the back to back core features!! More please!

    Seen this map around, looks neat. I'll have to check it out
     
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  16. NickCastille

    NickCastille Marine

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    Except I can distinctly remember Given, Multi, Vyctoriouz, and Kuroda along with myself playing this map plenty of times throughout the life of Halo 3 because it was regarded one of the best custom designs in the games, and was frequently used during custom game sessions. There's a difference between a "high horse" and wisdom.
     
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