After much testing of fabled it came down to what I had learned and what I had accomplished. Once I realized Fabled's design didn't shape up to Edifice I immediately went back to the drawing board. When you have some of the best feedback from the most diverse group, things come to light pretty quickly. Fabled was complex in nature and created alot of random games and to much flow. I brought it down a notch to what I felt made sense.
Finally, Aegis, named after the breastplate of Zeus for the aesthetic environment it presents. I feel this is a big step up, cleaner, user friendly, plays better and just all around fun.